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Refactor leaf decay ABM.
* The leaf decay ABM no longer scans all leaves nodes. Now only "orphaned" leaves are decayed. These nodes are placed by callbacks in tree trunk nodes upon their destruction. * This commit also removes the tree trunk node caching system and an abm throttling mechanism and its associated globalstep function.
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1 changed files with 35 additions and 97 deletions
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@ -1367,108 +1367,46 @@ function mcl_core.supports_vines(nodename)
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end
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-- Leaf Decay
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-- To enable leaf decay for a node, add it to the "leafdecay" group.
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--
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-- The rating of the group determines how far from a node in the group "tree"
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-- the node can be without decaying.
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-- Whenever a tree trunk node is removed, all `group:leaves` nodes in a radius
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-- of 6 blocks are checked from the trunk node's `after_destruct` handler.
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-- Any such nodes within that radius that has no trunk node present within a
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-- distance of 6 blocks is replaced with a `group:orphan_leaves` node.
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--
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-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
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-- the player places a node of that kind, you will want to set param2=1 or so.
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--
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mcl_core.leafdecay_trunk_cache = {}
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mcl_core.leafdecay_enable_cache = true
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-- Spread the load of finding trunks
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mcl_core.leafdecay_trunk_find_allow_accumulator = 0
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minetest.register_globalstep(function(dtime)
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--local finds_per_second = 5000
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mcl_core.leafdecay_trunk_find_allow_accumulator = math.floor(dtime * 5000)
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end)
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-- The `group:orphan_leaves` nodes are gradually decayed in this ABM.
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minetest.register_abm({
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label = "Leaf decay",
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nodenames = {"group:leafdecay"},
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neighbors = {"air", "group:liquid"},
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-- A low interval and a high inverse chance spreads the load
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interval = 2,
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chance = 5,
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nodenames = {"group:orphan_leaves"},
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interval = 5,
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chance = 10,
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action = function(pos, node)
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-- Spawn item entities for any of the leaf's drops
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local itemstacks = minetest.get_node_drops(node.name)
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for _, itemname in pairs(itemstacks) do
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local p_drop = vector.offset(pos, math.random() - 0.5, math.random() - 0.5, math.random() - 0.5)
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minetest.add_item(p_drop, itemname)
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end
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-- Remove the decayed node
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minetest.remove_node(pos)
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leafdecay_particles(pos, node)
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minetest.check_for_falling(pos)
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action = function(p0, node, _, _)
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local do_preserve = false
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local d = minetest.registered_nodes[node.name].groups.leafdecay
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if not d or d == 0 then
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return
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end
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local n0 = minetest.get_node(p0)
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if n0.param2 ~= 0 then
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-- Prevent leafdecay for player-placed leaves.
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-- param2 is set to 1 after it was placed by the player
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return
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end
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local p0_hash = nil
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if mcl_core.leafdecay_enable_cache then
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p0_hash = minetest.hash_node_position(p0)
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local trunkp = mcl_core.leafdecay_trunk_cache[p0_hash]
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if trunkp then
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local n = minetest.get_node(trunkp)
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local reg = minetest.registered_nodes[n.name]
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
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return
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end
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-- Cache is invalid
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table.remove(mcl_core.leafdecay_trunk_cache, p0_hash)
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end
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end
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if mcl_core.leafdecay_trunk_find_allow_accumulator <= 0 then
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return
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end
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mcl_core.leafdecay_trunk_find_allow_accumulator =
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mcl_core.leafdecay_trunk_find_allow_accumulator - 1
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
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if p1 then
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do_preserve = true
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if mcl_core.leafdecay_enable_cache then
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-- Cache the trunk
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mcl_core.leafdecay_trunk_cache[p0_hash] = p1
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end
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end
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if not do_preserve then
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-- Drop stuff other than the node itself
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local itemstacks = minetest.get_node_drops(n0.name)
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for _, itemname in pairs(itemstacks) do
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local p_drop = {
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x = p0.x - 0.5 + math.random(),
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y = p0.y - 0.5 + math.random(),
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z = p0.z - 0.5 + math.random(),
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}
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minetest.add_item(p_drop, itemname)
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end
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-- Remove node
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minetest.remove_node(p0)
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leafdecay_particles(p0, n0)
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minetest.check_for_falling(p0)
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-- Kill depending vines immediately to skip the vines decay delay
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local surround = {
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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{ x = -1, y = 0, z = 0 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = -1, z = -1 },
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}
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for s=1, #surround do
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local spos = vector.add(p0, surround[s])
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local maybe_vine = minetest.get_node(spos)
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--local surround_inverse = vector.multiply(surround[s], -1)
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if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
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minetest.remove_node(spos)
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vinedecay_particles(spos, maybe_vine)
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minetest.check_for_falling(spos)
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end
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-- Kill depending vines immediately to skip the vines decay delay
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local surround = {
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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{ x = -1, y = 0, z = 0 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = -1, z = -1 },
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}
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for s=1, #surround do
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local spos = vector.add(pos, surround[s])
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local maybe_vine = minetest.get_node(spos)
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--local surround_inverse = vector.multiply(surround[s], -1)
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if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
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minetest.remove_node(spos)
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vinedecay_particles(spos, maybe_vine)
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minetest.check_for_falling(spos)
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end
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end
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end
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