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Remove settlements_in_world
and settlements.txt
The global(!) table settlements_in_world` has no use, but is serialized and saved to a file `settlements.txt` every time during generation of a new village, adding more lag. This commit removes all related code: * Remove all instances of `settlements_in_world`. * Remove `settlements.load()` and `settlements.save()`.
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4 changed files with 0 additions and 33 deletions
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@ -93,10 +93,6 @@ function settlements.create_site_plan(maxp, minp, pr)
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-- go build settlement around center
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-- go build settlement around center
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if not center_surface then return false end
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if not center_surface then return false end
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-- add settlement to list
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table.insert(settlements_in_world, center_surface)
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-- save list to file
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settlements.save()
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-- initialize all settlement_info table
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-- initialize all settlement_info table
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local count_buildings, number_of_buildings, number_built = settlements.initialize_settlement_info(pr)
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local count_buildings, number_of_buildings, number_built = settlements.initialize_settlement_info(pr)
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-- first building is townhall in the center
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-- first building is townhall in the center
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@ -65,11 +65,6 @@ settlements.schematic_table = {
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{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = basic_pseudobiome_villages },
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{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = basic_pseudobiome_villages },
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}
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}
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--
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-- list of settlements, load on server start up
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--
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settlements_in_world = {}
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--
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--
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--
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-- maximum allowed difference in height for building a sttlement
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-- maximum allowed difference in height for building a sttlement
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--
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--
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@ -10,7 +10,6 @@ dofile(settlements.modpath.."/paths.lua")
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--
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--
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-- load settlements on server
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-- load settlements on server
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--
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--
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settlements_in_world = settlements.load()
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settlements.grundstellungen()
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settlements.grundstellungen()
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@ -88,29 +88,6 @@ function settlements.check_distance(settlement_info, building_pos, building_size
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return true
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return true
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end
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end
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-- save list of generated settlements
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-------------------------------------------------------------------------------
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function settlements.save()
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local file = io.open(minetest.get_worldpath().."/settlements.txt", "w")
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if file then
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file:write(minetest.serialize(settlements_in_world))
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file:close()
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end
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end
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-------------------------------------------------------------------------------
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-- load list of generated settlements
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-------------------------------------------------------------------------------
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function settlements.load()
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local file = io.open(minetest.get_worldpath().."/settlements.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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return table
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end
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end
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return {}
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end
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-------------------------------------------------------------------------------
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-- fill chests
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-- fill chests
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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function settlements.fill_chest(pos, pr)
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function settlements.fill_chest(pos, pr)
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