mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 16:39:33 +01:00
Add in detect_players_in_area
This commit is contained in:
parent
3d776138e9
commit
ac08c6991c
2 changed files with 69 additions and 1 deletions
|
@ -597,7 +597,14 @@ mobs.mob_step = function(self, dtime)
|
||||||
|
|
||||||
|
|
||||||
if self.hostile then
|
if self.hostile then
|
||||||
print("I'm a bad boi")
|
--true for line_of_sight is debug
|
||||||
|
--10 for radius is debug
|
||||||
|
--1 for eye height adjust is debug
|
||||||
|
local attacking = mobs.detect_players_in_area(self,true,10,1)
|
||||||
|
|
||||||
|
if attacking then
|
||||||
|
print(attacking:get_player_name())
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
|
-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
|
||||||
|
|
|
@ -1,3 +1,7 @@
|
||||||
|
local minetest_line_of_sight = minetest.line_of_sight
|
||||||
|
|
||||||
|
local vector_new = vector.new
|
||||||
|
|
||||||
-- default function when mobs are blown up with TNT
|
-- default function when mobs are blown up with TNT
|
||||||
local do_tnt = function(obj, damage)
|
local do_tnt = function(obj, damage)
|
||||||
|
|
||||||
|
@ -9,4 +13,61 @@ local do_tnt = function(obj, damage)
|
||||||
return false, true, {}
|
return false, true, {}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--a fast function to be able to detect only players without using objects_in_radius
|
||||||
|
mobs.detect_players_in_area = function(self, line_of_sight, radius, object_height_adder)
|
||||||
|
|
||||||
|
line_of_sight = line_of_sight or true --fallback line_of_sight
|
||||||
|
radius = radius or 10 -- fallback radius
|
||||||
|
object_height_adder = object_height_adder or 0 --fallback entity (y height) addition for line of sight
|
||||||
|
|
||||||
|
local pos1 = self.object:get_pos()
|
||||||
|
local players_in_area = {}
|
||||||
|
local winner_player = nil
|
||||||
|
local players_detected = 0
|
||||||
|
|
||||||
|
--get players in radius
|
||||||
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
|
if player and player:get_hp() > 0 then
|
||||||
|
|
||||||
|
local pos2 = player:get_pos()
|
||||||
|
|
||||||
|
local distance = vector.distance(pos1,pos2)
|
||||||
|
|
||||||
|
if distance <= radius then
|
||||||
|
if line_of_sight then
|
||||||
|
--must add eye height or stuff breaks randomly because of
|
||||||
|
--seethrough nodes being a blocker (like grass)
|
||||||
|
if minetest_line_of_sight(
|
||||||
|
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||||
|
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
||||||
|
) then
|
||||||
|
players_detected = players_detected + 1
|
||||||
|
players_in_area[player] = distance
|
||||||
|
end
|
||||||
|
else
|
||||||
|
players_detected = players_detected + 1
|
||||||
|
players_in_area[player] = distance
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--return if there's no one near by
|
||||||
|
if players_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--do a default radius max
|
||||||
|
local shortest_disance = radius + 1
|
||||||
|
|
||||||
|
--sort through players and find the closest player
|
||||||
|
for player,distance in pairs(players_in_area) do
|
||||||
|
if distance < shortest_disance then
|
||||||
|
shortest_disance = distance
|
||||||
|
winner_player = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return(winner_player)
|
||||||
|
end
|
||||||
|
|
Loading…
Reference in a new issue