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Improve flight behavior of bat/parrot a little
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parent
9b519cb665
commit
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2 changed files with 16 additions and 13 deletions
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@ -40,10 +40,12 @@ mobs:register_mob("mobs_mc:bat", {
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die_loop = false,
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die_loop = false,
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]]
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]]
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},
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},
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walk_chance = 100,
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fall_damage = 0,
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fall_damage = 0,
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view_range = 16,
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view_range = 16,
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fear_height = 0,
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jump = false,
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fly = true,
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fly = true,
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})
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})
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@ -35,25 +35,26 @@ mobs:register_mob("mobs_mc:parrot", {
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animation = {
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animation = {
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stand_speed = 50,
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stand_speed = 50,
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walk_speed = 50,
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walk_speed = 50,
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stand_start = 0,
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fly_speed = 50,
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stand_end = 0,
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stand_start = 30,
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walk_start = 0,
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stand_end = 45,
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walk_end = 130,
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fly_start = 30,
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--run_start = 0,
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fly_end = 45,
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--run_end = 20,
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walk_start = 30,
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--fly_start = 30,
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walk_end = 45,
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--fly_end = 45,
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-- TODO: actual walk animation
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--walk_start = 0,
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--walk_end = 20,
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-- TODO: more unused animations between 45 and 130
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},
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},
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walk_chance = 100,
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fall_damage = 0,
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fall_damage = 0,
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fall_speed = -2.25,
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fall_speed = -2.25,
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attack_type = "dogfight",
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attack_type = "dogfight",
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jump = true,
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jump_height = 4,
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floats = 1,
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floats = 1,
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physical = true,
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physical = true,
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fly = true,
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fly = true,
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fear_height = 4,
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fear_height = 0,
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view_range = 16,
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view_range = 16,
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follow = mobs_mc.follow.parrot,
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follow = mobs_mc.follow.parrot,
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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