Dispenser craft no longer needs bow to be intact

This commit is contained in:
Wuzzy 2018-05-20 03:02:31 +02:00
parent b852e56df3
commit ab38d55646

View file

@ -325,28 +325,6 @@ minetest.register_craft({
} }
}) })
-- Only allow crafting if the bow is intact
local check_craft = function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() == "mcl_dispensers:dispenser" then
local bow, id
for i=1, craft_inv:get_size("craft") do
local item = craft_inv:get_stack("craft", i)
if item:get_name() == "mcl_bows:bow" then
bow = item
id = i
break
end
end
if bow and bow:get_wear() ~= 0 then
return ""
end
end
return nil
end
minetest.register_on_craft(check_craft)
minetest.register_craft_predict(check_craft)
-- Add entry aliases for the Help -- Add entry aliases for the Help
if minetest.get_modpath("doc") then if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_down") doc.add_entry_alias("nodes", "mcl_dispensers:dispenser", "nodes", "mcl_dispensers:dispenser_down")