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Make villager stand still if there is near player
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parent
dbed565197
commit
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1 changed files with 52 additions and 3 deletions
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@ -3,6 +3,10 @@
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--###################
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--################### VILLAGER
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--###################
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-- TODO: Particles
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-- TODO: 4s Regeneration I after trade unlock
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@ -15,9 +19,9 @@ local player_tradenum = {}
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-- playername-indexed table containing the objectref of trader, if trading formspec is open
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local player_trading_with = {}
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--###################
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--################### VILLAGER
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--###################
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local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
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local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
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local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
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-- LIST OF VILLAGER PROFESSIONS AND TRADES
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@ -328,6 +332,11 @@ for id, _ in pairs(professions) do
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table.insert(profession_names, id)
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end
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local stand_still = function(self)
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self.walk_chance = 0
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self.jump = false
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end
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local update_max_tradenum = function(self)
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if not self._trades then
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return
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@ -618,7 +627,10 @@ mobs:register_mob("mobs_mc:villager", {
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light_damage = 0,
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view_range = 16,
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fear_height = 4,
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jump = true,
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walk_chance = DEFAULT_WALK_CHANCE,
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on_rightclick = function(self, clicker)
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-- Initiate trading
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local name = clicker:get_player_name()
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init_profession(self)
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@ -638,6 +650,43 @@ mobs:register_mob("mobs_mc:villager", {
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set_trade(self, clicker, inv, 1)
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show_trade_formspec(name, self)
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-- Behaviour stuff:
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-- Make villager look at player and stand still
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local selfpos = self.object:get_pos()
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local clickerpos = clicker:get_pos()
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local dir = vector.direction(selfpos, clickerpos)
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self.object:set_yaw(minetest.dir_to_yaw(dir))
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stand_still(self)
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end,
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_player_scan_timer = 0,
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do_custom = function(self, dtime)
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-- Stand still if player is nearby.
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if not self._player_scan_timer then
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self._player_scan_timer = 0
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end
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self._player_scan_timer = self._player_scan_timer + dtime
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-- Check infrequently to keep CPU load low
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if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
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self._player_scan_timer = 0
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local selfpos = self.object:get_pos()
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local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
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local has_player = false
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for o, obj in pairs(objects) do
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if obj:is_player() then
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has_player = true
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break
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end
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end
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if has_player then
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minetest.log("verbose", "[mobs_mc] Player near villager found!")
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stand_still(self)
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else
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minetest.log("verbose", "[mobs_mc] No player near villager found!")
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self.walk_chance = DEFAULT_WALK_CHANCE
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self.jump = true
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end
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end
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end,
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on_spawn = function(self)
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