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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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Add gamerule naturalRegeneration and make mcl_health_regen_delay a tunable setting
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2 changed files with 11 additions and 5 deletions
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@ -3,6 +3,13 @@ local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(modname)
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local max_tick_timer = vl_tuning.setting("health_regen_delay", "number", {
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default = tonumber(minetest.settings:get("mcl_health_regen_delay")) or 0.5,
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})
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local natural_regeneration = vl_tuning.settings("gamerule:naturalRegeneration", "bool", {
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default = true,
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})
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mcl_hunger = {}
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mcl_hunger = {}
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--[[ This variable tells you if the hunger gameplay mechanic is active.
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--[[ This variable tells you if the hunger gameplay mechanic is active.
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@ -241,7 +248,6 @@ minetest.register_globalstep(function(dtime)
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local food_level = mcl_hunger.get_hunger(player)
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local food_level = mcl_hunger.get_hunger(player)
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local food_saturation_level = mcl_hunger.get_saturation(player)
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local food_saturation_level = mcl_hunger.get_saturation(player)
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local player_health = player:get_hp()
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local player_health = player:get_hp()
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local max_tick_timer = tonumber(minetest.settings:get("mcl_health_regen_delay")) or 0.5
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if food_tick_timer > 4 then
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if food_tick_timer > 4 then
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food_tick_timer = 0
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food_tick_timer = 0
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@ -253,7 +259,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if food_level >= 18 then -- slow regeneration
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if food_level >= 18 then -- slow regeneration
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if player_health > 0 and player_health < player:get_properties().hp_max then
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if natural_regeneration[1] and player_health > 0 and player_health < player:get_properties().hp_max then
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player:set_hp(player_health+1)
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player:set_hp(player_health+1)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.update_exhaustion_hud(player)
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mcl_hunger.update_exhaustion_hud(player)
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@ -269,8 +275,8 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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elseif food_tick_timer > max_tick_timer and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
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elseif food_tick_timer > max_tick_timer[1] and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
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if player_health > 0 and player_health < player:get_properties().hp_max then
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if natural_regeneration[1] and player_health > 0 and player_health < player:get_properties().hp_max then
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food_tick_timer = 0
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food_tick_timer = 0
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player:set_hp(player_health+1)
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player:set_hp(player_health+1)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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@ -1,4 +1,4 @@
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name = mcl_hunger
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name = mcl_hunger
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author = BlockMen
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author = BlockMen
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description = Adds a simple hunger meachanic with satiation, food poisoning and different healing.
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description = Adds a simple hunger meachanic with satiation, food poisoning and different healing.
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depends = hudbars
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depends = hudbars, vl_tuning
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