TNT doesn't destroy blocks if exploding in lava

This commit is contained in:
Wuzzy 2017-08-05 00:55:38 +02:00
parent 54bc8f7ef1
commit a922dc6cc6

View file

@ -180,7 +180,8 @@ tnt.boom = function(pos, info)
sound = info.sound
end
minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
if minetest.get_node(pos).name == "mcl_core:water_source" or minetest.get_node(pos).name == "mcl_core:water_flowing" or minetest.get_node(pos).name == "mcl_core:bedrock" or minetest.get_node(pos).name == "protector:display" or minetest.is_protected(pos, "tnt") then
local node = minetest.get_node(pos)
if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 or minetest.get_node(pos).name == "mcl_core:bedrock" or minetest.get_node(pos).name == "protector:display" or minetest.is_protected(pos, "tnt") then
-- Cancel the Explosion
return
end