Nerf long pvp enchanted knockbacks especially when running

This commit is contained in:
Eliy21 2023-12-13 17:42:42 +00:00
parent a8806fe04e
commit a8c2d4534a

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@ -278,12 +278,15 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
end end
if hitter and hitter:is_player() then if hitter and hitter:is_player() then
local wielditem = hitter:get_wielded_item() local wielditem = hitter:get_wielded_item()
knockback = knockback + 5 * mcl_enchanting.get_enchantment(wielditem, "knockback") knockback = knockback + 6 * mcl_enchanting.get_enchantment(wielditem, "knockback")
-- add player velocity to knockback -- add player velocity to knockback
local v = player:get_velocity()
local hv = hitter:get_velocity() local hv = hitter:get_velocity()
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z) local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
if dir_dot > 0 then local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
knockback = knockback + dir_dot * 2 local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
if dir_dot > 0 and player_mag <= hitter_mag * 0.625 then
knockback = knockback + hitter_mag * 0.0625
end end
elseif luaentity and luaentity._knockback then elseif luaentity and luaentity._knockback then
local kb = knockback + luaentity._knockback / 4 local kb = knockback + luaentity._knockback / 4