mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 00:19:32 +01:00
Add biomeinfo mod
This commit is contained in:
parent
31ae28e66e
commit
a8a875a7b4
4 changed files with 234 additions and 0 deletions
42
mods/CORE/biomeinfo/API.md
Normal file
42
mods/CORE/biomeinfo/API.md
Normal file
|
@ -0,0 +1,42 @@
|
|||
# Biome Info API
|
||||
This document explains the API of this mod.
|
||||
|
||||
## v6 mapgen functions
|
||||
These are functions for the v6 mapgen only.
|
||||
|
||||
Use these functions only in worlds in which the v6 mapgen is used.
|
||||
If you use these in any other mapgen, bad things might happen.
|
||||
|
||||
### `biomeinfo.get_v6_humidity(pos)`
|
||||
Get the biome humidity at pos (for v6 mapgen).
|
||||
|
||||
### `biomeinfo.get_v6_heat(pos)`
|
||||
Get the biome heat/temperature at pos (for v6 mapgen).
|
||||
|
||||
### `biomeinfo.get_v6_biome(pos)`
|
||||
Get the v6 biome at pos.
|
||||
Returns a string, which is the unique biome name.
|
||||
|
||||
Note: This function currently ignores the `biomeblend` v6 mapgen flag,
|
||||
it just pretends this setting is disabled.
|
||||
This is normally not a problem, but at areas where biomes blend,
|
||||
the result is not perfectly accurate and just an estimate.
|
||||
|
||||
### `biomeinfo.get_active_v6_biomes()`
|
||||
Returns a table containing the names of all v6 biomes that are actively
|
||||
used in the current world, e.g. those that have been activated
|
||||
by the use of the mapgen v6 flags (`mgv6_spflags`).
|
||||
|
||||
### `biomeinfo.all_v6_biomes`
|
||||
This is a table containing all v6 biomes (as strings), even those that
|
||||
might not be used in the current world.
|
||||
|
||||
### v6 biome names
|
||||
|
||||
These are the biome names used in this mod:
|
||||
|
||||
* Normal
|
||||
* Desert
|
||||
* Jungle
|
||||
* Tundra
|
||||
* Taiga
|
11
mods/CORE/biomeinfo/README.md
Normal file
11
mods/CORE/biomeinfo/README.md
Normal file
|
@ -0,0 +1,11 @@
|
|||
# Biome Info API [`biomeinfo`]
|
||||
This is an API mod for mod developers to add a couple of missing
|
||||
biome-related functions.
|
||||
Currently, this mod only adds v6-related functions.
|
||||
Most importantly, you can get the heat, humidity and biome in the v6 mapgen.
|
||||
|
||||
See `API.md` for the API documentation.
|
||||
|
||||
Current version: 1.0.1 (this is a [SemVer](https://semver.org/))
|
||||
|
||||
License: MIT License
|
179
mods/CORE/biomeinfo/init.lua
Normal file
179
mods/CORE/biomeinfo/init.lua
Normal file
|
@ -0,0 +1,179 @@
|
|||
biomeinfo = {}
|
||||
|
||||
-- Copied from mapgen_v6.h
|
||||
local MGV6_FREQ_HOT = 0.4
|
||||
local MGV6_FREQ_SNOW = -0.4
|
||||
local MGV6_FREQ_TAIGA = 0.5
|
||||
local MGV6_FREQ_JUNGLE = 0.5
|
||||
|
||||
-- Biome types
|
||||
local BT_NORMAL = "Normal"
|
||||
local BT_TUNDRA = "Tundra"
|
||||
local BT_TAIGA = "Taiga"
|
||||
local BT_DESERT = "Desert"
|
||||
local BT_JUNGLE = "Jungle"
|
||||
|
||||
-- Get mapgen settings
|
||||
|
||||
local seed = tonumber(minetest.get_mapgen_setting("seed")) or 0
|
||||
|
||||
local mgv6_perlin_biome, mgv6_perlin_humidity, mgv6_np_biome
|
||||
|
||||
local v6_flags_str = minetest.get_mapgen_setting("mgv6_spflags")
|
||||
if v6_flags_str == nil then
|
||||
v6_flags_str = ""
|
||||
end
|
||||
local v6_flags = string.split(v6_flags_str)
|
||||
local v6_use_snow_biomes = true
|
||||
local v6_use_jungles = true
|
||||
-- TODO: Implement biome blend.
|
||||
-- Currently we pretend biome blend is disabled.
|
||||
-- This just makes the calculations inaccurate near biome boundaries,
|
||||
-- but should be fine otherwise.
|
||||
local v6_use_biome_blend = false
|
||||
for f=1, #v6_flags do
|
||||
local flag = v6_flags[f]:trim()
|
||||
if flag == "nosnowbiomes" then
|
||||
v6_use_snow_biomes = false
|
||||
end
|
||||
if flag == "snowbiomes" then
|
||||
v6_use_snow_biomes = true
|
||||
end
|
||||
if flag == "nojungles" then
|
||||
v6_use_jungles = false
|
||||
end
|
||||
if flag == "jungles" then
|
||||
v6_use_jungles = true
|
||||
end
|
||||
if flag == "nobiomeblend" then
|
||||
v6_use_biome_blend = false
|
||||
end
|
||||
-- TODO
|
||||
-- if flag == "biomeblend" then
|
||||
-- v6_use_biome_blend = true
|
||||
-- end
|
||||
end
|
||||
-- Force-enable jungles when snowbiomes flag is set
|
||||
if v6_use_snow_biomes then
|
||||
v6_use_jungles = true
|
||||
end
|
||||
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
|
||||
|
||||
local NOISE_MAGIC_X = 1619
|
||||
local NOISE_MAGIC_Y = 31337
|
||||
local NOISE_MAGIC_Z = 52591
|
||||
local NOISE_MAGIC_SEED = 1013
|
||||
local noise2d = function(x, y, seed)
|
||||
-- TODO: implement noise2d function for biome blend
|
||||
return 0
|
||||
--[[
|
||||
local n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y
|
||||
+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
|
||||
n = (n >> 13) ^ n;
|
||||
n = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
|
||||
return 1.0 - n / 0x40000000;
|
||||
]]
|
||||
end
|
||||
|
||||
biomeinfo.all_v6_biomes = {
|
||||
BT_NORMAL,
|
||||
BT_DESERT,
|
||||
BT_JUNGLE,
|
||||
BT_TUNDRA,
|
||||
BT_TAIGA
|
||||
}
|
||||
|
||||
local function init_perlins()
|
||||
if not mgv6_perlin_biome then
|
||||
mgv6_np_biome = minetest.get_mapgen_setting_noiseparams("mgv6_np_biome")
|
||||
if mgv6_np_biome then
|
||||
mgv6_perlin_biome = minetest.get_perlin(mgv6_np_biome)
|
||||
end
|
||||
end
|
||||
if not mgv6_perlin_humidity then
|
||||
local np_humidity = minetest.get_mapgen_setting_noiseparams("mgv6_np_humidity")
|
||||
if np_humidity then
|
||||
mgv6_perlin_humidity = minetest.get_perlin(np_humidity)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function biomeinfo.get_active_v6_biomes()
|
||||
local biomes = { BT_NORMAL, BT_DESERT }
|
||||
if v6_use_jungles then
|
||||
table.insert(biomes, BT_JUNGLE)
|
||||
end
|
||||
if v6_use_snow_biomes then
|
||||
table.insert(biomes, BT_TUNDRA)
|
||||
table.insert(biomes, BT_TAIGA)
|
||||
end
|
||||
return biomes
|
||||
end
|
||||
|
||||
function biomeinfo.get_v6_heat(pos)
|
||||
init_perlins()
|
||||
local bpos = vector.floor(pos)
|
||||
-- The temperature noise needs a special offset (see calculateNoise in mapgen_v6.cpp)
|
||||
return mgv6_perlin_biome:get_2d({x=bpos.x + mgv6_np_biome.spread.x*0.6, y=bpos.z + mgv6_np_biome.spread.z*0.2})
|
||||
end
|
||||
|
||||
function biomeinfo.get_v6_humidity(pos)
|
||||
init_perlins()
|
||||
local bpos = vector.floor(pos)
|
||||
return mgv6_perlin_humidity:get_2d({x=bpos.x, y=bpos.z})
|
||||
end
|
||||
|
||||
-- Returns the v6 biome at pos.
|
||||
-- Returns a string representing the biome name.
|
||||
function biomeinfo.get_v6_biome(pos)
|
||||
init_perlins()
|
||||
local bpos = vector.floor(pos)
|
||||
-- Based on the algorithm MapgenV6::getBiome in mapgen_v6.cpp
|
||||
|
||||
local pos2d = {x=bpos.x, y=bpos.z}
|
||||
if not mgv6_perlin_biome or not mgv6_perlin_humidity then
|
||||
return "???"
|
||||
end
|
||||
local d = biomeinfo.get_v6_heat(bpos)
|
||||
local h = biomeinfo.get_v6_humidity(bpos)
|
||||
|
||||
if (v6_use_snow_biomes) then
|
||||
local blend
|
||||
if v6_use_biome_blend then
|
||||
blend = noise2d(pos2d.x, pos2d.y, seed) / 40
|
||||
else
|
||||
blend = 0
|
||||
end
|
||||
|
||||
if (d > MGV6_FREQ_HOT + blend) then
|
||||
if (h > MGV6_FREQ_JUNGLE + blend) then
|
||||
return BT_JUNGLE
|
||||
end
|
||||
return BT_DESERT
|
||||
end
|
||||
if (d < MGV6_FREQ_SNOW + blend) then
|
||||
if (h > MGV6_FREQ_TAIGA + blend) then
|
||||
return BT_TAIGA
|
||||
end
|
||||
return BT_TUNDRA
|
||||
end
|
||||
return BT_NORMAL
|
||||
end
|
||||
|
||||
if (d > v6_freq_desert) then
|
||||
return BT_DESERT
|
||||
end
|
||||
|
||||
if ((v6_use_biome_blend) and (d > v6_freq_desert - 0.10) and
|
||||
((noise2d(pos2d.x, pos2d.y, seed) + 1.0) > (v6_freq_desert - d) * 20.0)) then
|
||||
return BT_DESERT
|
||||
end
|
||||
|
||||
if ((v6_use_jungles) and (h > 0.75)) then
|
||||
return BT_JUNGLE
|
||||
end
|
||||
|
||||
return BT_NORMAL
|
||||
end
|
||||
|
||||
|
2
mods/CORE/biomeinfo/mod.conf
Normal file
2
mods/CORE/biomeinfo/mod.conf
Normal file
|
@ -0,0 +1,2 @@
|
|||
name = biomeinfo
|
||||
description = Simple API to get data about biomes.
|
Loading…
Reference in a new issue