Don't remove throwables in creative

This commit is contained in:
Wuzzy 2017-01-26 18:50:06 +01:00
parent 92c68792e2
commit a7ed0520b5
2 changed files with 5 additions and 1 deletions

View file

@ -11,7 +11,9 @@ local GRAVITY = 9.81
local mcl_throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
local dir = player:get_look_dir()

View file

@ -16,7 +16,9 @@ local throw_function = function (entity_name, velocity)
obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
obj:get_luaentity()._thrower = player:get_player_name()
item:take_item()
if not minetest.setting_getbool("creative_mode") then
item:take_item()
end
return item
end
return func