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Fix several "undeclared global" errors
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parent
fb3db5077c
commit
a7d429a017
4 changed files with 7 additions and 6 deletions
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@ -395,7 +395,7 @@ This function registers a arrow for mobs with the attack type shoot.
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(self, player)
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'hit_mob' a function that is called when the arrow hits a mob;
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this function should hurt the mob, the parameters are
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(self, player)
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(self, mob)
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'hit_node' a function that is called when the arrow hits a node, the
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parameters are (self, pos, node)
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'tail' when set to 1 adds a trail or tail to mob arrows
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@ -132,7 +132,7 @@ mobs:register_arrow(":mobs_mc:fireball", {
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 16})
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minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 16})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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@ -140,8 +140,8 @@ mobs:register_arrow(":mobs_mc:fireball", {
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end,
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hit_mob = function(self, player)
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5,max_hear_distance = 16})
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hit_mob = function(self, mob)
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5,max_hear_distance = 16})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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@ -398,14 +398,13 @@ minetest.register_node("mcl_flowers:waterlily", {
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local idef = itemstack:get_definition()
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
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end
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
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end
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end
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@ -1,5 +1,7 @@
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mcl_spawn = {}
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- Returns current spawn position of player.
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-- If player is nil or not a player, the default spawn point is returned.
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-- The second return value is true if spawn point is player-chosen,
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