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Raise player eye height to 1.6 blocks.
This is the same as in Minecraft. The previous value of 1.5 can feel very strange for those coming from that game.
This commit is contained in:
parent
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commit
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1 changed files with 5 additions and 5 deletions
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@ -154,27 +154,27 @@ end
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local player_props_elytra = {
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local player_props_elytra = {
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collisionbox = { -0.35, 0, -0.35, 0.35, 0.8, 0.35 },
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collisionbox = { -0.35, 0, -0.35, 0.35, 0.8, 0.35 },
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eye_height = 0.5,
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eye_height = 0.6,
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nametag_color = { r = 225, b = 225, a = 225, g = 225 }
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nametag_color = { r = 225, b = 225, a = 225, g = 225 }
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}
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}
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local player_props_riding = {
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local player_props_riding = {
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collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
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collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
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eye_height = 1.5,
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eye_height = 1.6,
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nametag_color = { r = 225, b = 225, a = 225, g = 225 }
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nametag_color = { r = 225, b = 225, a = 225, g = 225 }
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}
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}
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local player_props_sneaking = {
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local player_props_sneaking = {
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collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
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collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
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eye_height = 1.35,
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eye_height = 1.45,
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nametag_color = { r = 225, b = 225, a = 0, g = 225 }
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nametag_color = { r = 225, b = 225, a = 0, g = 225 }
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}
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}
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local player_props_swimming = {
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local player_props_swimming = {
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collisionbox = { -0.312, 0, -0.312, 0.312, 0.8, 0.312 },
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collisionbox = { -0.312, 0, -0.312, 0.312, 0.8, 0.312 },
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eye_height = 0.5,
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eye_height = 0.6,
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nametag_color = { r = 225, b = 225, a = 225, g = 225 }
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nametag_color = { r = 225, b = 225, a = 225, g = 225 }
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}
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}
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local player_props_normal = {
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local player_props_normal = {
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collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
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collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
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eye_height = 1.5,
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eye_height = 1.6,
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nametag_color = { r = 225, b = 225, a = 225, g = 225 }
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nametag_color = { r = 225, b = 225, a = 225, g = 225 }
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}
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}
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