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Add “On A Rail” achievement
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commit
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4 changed files with 18 additions and 15 deletions
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@ -3,6 +3,5 @@ mcl_tools
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mcl_core
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mcl_cake
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mcl_mobitems
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mcl_minecarts
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mcl_flowerpots
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intllib?
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@ -134,6 +134,15 @@ awards.register_achievement("mcl:cookFish", {
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icon = "mcl_fishing_fish_cooked.png",
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})
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-- Other achievements triggered outside of mcl_achievements
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-- Triggered in mcl_minecarts
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awards.register_achievement("mcl:onARail", {
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title = S("On A Rail"),
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description = S("Travel by minecart for at least 1000 meters from your starting point in a single ride."),
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icon = "default_rail.png",
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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awards.register_achievement("mcl:n_placeDispenser", {
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@ -194,20 +203,6 @@ awards.register_achievement("mcl:n_emeralds", {
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}
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})
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-- NOT IN MINECRAFT
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-- Replacement for “On a Rail”
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awards.register_achievement("mcl:f_placeRails", {
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title = S("Railroad"),
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icon = "default_rail.png",
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trigger = {
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type = "place",
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node = "mcl_minecarts:rail",
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target = 1000,
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}
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})
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-- Show achievements formspec when the button was pressed
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.__mcl_achievements then
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@ -1,4 +1,5 @@
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mcl_core
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mcl_sounds
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mcl_player
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mcl_achievements
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mesecons?
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@ -24,6 +24,7 @@ mcl_minecarts.cart = {
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_driver = nil,
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_punched = false, -- used to re-send _velocity and position
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_velocity = {x=0, y=0, z=0}, -- only used on punch
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_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
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_old_dir = {x=0, y=0, z=0},
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_old_pos = nil,
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_old_switch = 0,
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@ -37,9 +38,11 @@ function mcl_minecarts.cart:on_rightclick(clicker)
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local player_name = clicker:get_player_name()
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if self._driver and player_name == self._driver then
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self._driver = nil
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self._start_pos = nil
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clicker:set_detach()
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elseif not self._driver then
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self._driver = player_name
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self._start_pos = self.object:getpos()
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mcl_player.player_attached[player_name] = true
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clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
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end
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@ -227,6 +230,11 @@ function mcl_minecarts.cart:on_step(dtime)
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if self._punched then
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self._punched = false
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end
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-- Give achievement when player reached a distance of 1000 nodes from the start position
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if self._driver and (vector.distance(self._start_pos, pos) >= 1000) then
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awards.unlock(self._driver, "mcl:onARail")
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end
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if not (update.vel or update.pos) then
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return
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