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take 'chat_message_limit_per_10sec' into account
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@ -429,6 +429,24 @@ minetest.register_on_leaveplayer(function(player)
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update_formspecs(false, #players)
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update_formspecs(false, #players)
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end)
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end)
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local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final
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local playermessagecounter = {}
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--[[
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This table stores how many messages a player XY has sent (only while being in a bed) within 10 secs
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It gets reset after 10 secs using a globalstep
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]]
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local globalstep_timer = 0
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minetest.register_globalstep(function(dtime)
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globalstep_timer = globalstep_timer + dtime
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if globalstep_timer >= 10 then
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globalstep_timer = 0
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playermessagecounter = {}
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minetest.log("reset counter")
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "mcl_beds_form" then
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if formname ~= "mcl_beds_form" then
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return
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return
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@ -439,6 +457,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.chat_send_player(player:get_player_name(),S("You are missing the 'shout' privilege! It's required in order to talk in chat..."))
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minetest.chat_send_player(player:get_player_name(),S("You are missing the 'shout' privilege! It's required in order to talk in chat..."))
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return
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return
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end
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end
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if playermessagecounter[player:get_player_name()] == nil then
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playermessagecounter[player:get_player_name()] = 0
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end
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if playermessagecounter[player:get_player_name()] >= message_rate_limit then -- == should do as well
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minetest.chat_send_player(player:get_player_name(),S("You exceeded the maximum number of messages per 10 seconds! " .. "(" .. tostring(message_rate_limit) .. ")"))
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return
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end
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playermessagecounter[player:get_player_name()] = playermessagecounter[player:get_player_name()] + 1
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minetest.chat_send_all(minetest.format_chat_message(player:get_player_name(), fields.chatmessage))
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minetest.chat_send_all(minetest.format_chat_message(player:get_player_name(), fields.chatmessage))
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end
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end
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