mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-16 16:11:06 +01:00
Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
This commit is contained in:
parent
758d8c5545
commit
a54c1fa4ea
3 changed files with 102 additions and 90 deletions
|
@ -1,2 +1,2 @@
|
|||
name = mcl_potions
|
||||
depends = mcl_core, mcl_farming, mcl_flowers, mcl_mobitems, mcl_mobs, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip
|
||||
depends = mcl_core, mcl_farming, mcl_flowers, mcl_mobitems, mcl_mobs, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip, vl_projectile
|
||||
|
|
|
@ -1,5 +1,9 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
||||
local REDUX_MAP = {7/8,0.5,0.25}
|
||||
local PARTICLE_DIAMETER = 0.1
|
||||
local PARTICLE_MIN_VELOCITY = vector.new(-2, 0, -2)
|
||||
local PARTICLE_MAX_VELOCITY = vector.new( 2, 2, 2)
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
|
@ -10,7 +14,6 @@ local function splash_image(colorstring, opacity)
|
|||
return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.register_splash(name, descr, color, def)
|
||||
local id = "mcl_potions:"..name.."_splash"
|
||||
local longdesc = def._longdesc
|
||||
|
@ -22,6 +25,7 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
end
|
||||
local groups = {brewitem=1, bottle=1, splash_potion=1, _mcl_potion=1}
|
||||
if def.nocreative then groups.not_in_creative_inventory = 1 end
|
||||
|
||||
minetest.register_craftitem(id, {
|
||||
description = descr,
|
||||
_tt_help = def._tt,
|
||||
|
@ -73,112 +77,117 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
|
||||
local w = 0.7
|
||||
|
||||
minetest.register_entity(id.."_flying",{
|
||||
-- Precompute particle texture and acceleration
|
||||
local particle_texture, particle_acc
|
||||
if name == "water" then
|
||||
particle_texture = "mcl_particles_droplet_bottle.png"
|
||||
particle_acc = {x=0, y=-GRAVITY, z=0}
|
||||
else
|
||||
if def.instant then
|
||||
particle_texture = "mcl_particles_instant_effect.png"
|
||||
else
|
||||
particle_texture = "mcl_particles_effect.png"
|
||||
end
|
||||
particle_acc = {x=0, y=0, z=0}
|
||||
end
|
||||
particle_texture = particle_texture.."^[colorize:"..color..":127"
|
||||
|
||||
local function make_particles(pos)
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.1,
|
||||
minpos = vector.offset(pos, -PARTICLE_DIAMETER, 0.5, -PARTICLE_DIAMETER),
|
||||
maxpos = vector.offset(pos, PARTICLE_DIAMETER, 0.5, PARTICLE_DIAMETER),
|
||||
minvel = PARTICLE_MIN_VELOCITY,
|
||||
maxvel = PARTICLE_MAX_VELOCITY,
|
||||
minacc = particle_acc,
|
||||
maxacc = particle_acc,
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.25,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = particle_texture,
|
||||
})
|
||||
end
|
||||
|
||||
vl_projectile.register(id.."_flying",{
|
||||
textures = {splash_image(color)},
|
||||
hp_max = 1,
|
||||
visual_size = {x=w/2,y=w/2},
|
||||
collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
|
||||
pointable = false,
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local n = node.name
|
||||
local g = minetest.get_item_group(n, "liquid")
|
||||
local d = 0.1
|
||||
local redux_map = {7/8,0.5,0.25}
|
||||
if mod_target and n == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
local texture, acc
|
||||
if name == "water" then
|
||||
texture = "mcl_particles_droplet_bottle.png"
|
||||
acc = {x=0, y=-GRAVITY, z=0}
|
||||
else
|
||||
if def.instant then
|
||||
texture = "mcl_particles_instant_effect.png"
|
||||
else
|
||||
texture = "mcl_particles_effect.png"
|
||||
end
|
||||
acc = {x=0, y=0, z=0}
|
||||
_vl_projectile = {
|
||||
behaviors = {
|
||||
vl_projectile.collides_with_entities,
|
||||
vl_projectile.collides_with_solids,
|
||||
},
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
make_particles(pos)
|
||||
|
||||
if node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(pos, 0.4) -- 4 redstone ticks
|
||||
end
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.1,
|
||||
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
|
||||
maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d},
|
||||
minvel = {x=-2, y=0, z=-2},
|
||||
maxvel = {x=2, y=2, z=2},
|
||||
minacc = acc,
|
||||
maxacc = acc,
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.25,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = texture.."^[colorize:"..color..":127"
|
||||
})
|
||||
end,
|
||||
on_collide_with_entity = function(self, pos, obj)
|
||||
make_particles(pos)
|
||||
|
||||
-- Make sure the potion can interact with this object
|
||||
local entity = obj:get_luaentity()
|
||||
if not obj:is_player() and not (entity and entity.is_mob) then return end
|
||||
|
||||
local potency = self._potency or 0
|
||||
local plus = self._plus or 0
|
||||
|
||||
if def.on_splash then def.on_splash(pos, potency+1) end
|
||||
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
|
||||
|
||||
local entity = obj:get_luaentity()
|
||||
if obj:is_player() or entity and entity.is_mob then
|
||||
local pos2 = obj:get_pos()
|
||||
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
||||
|
||||
local pos2 = obj:get_pos()
|
||||
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
||||
|
||||
if def._effect_list then
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(def._effect_list) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
dur = dur * mcl_potions.SPLASH_FACTOR
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
if details.effect_stacks then
|
||||
ef_level = ef_level + mcl_potions.get_effect_level(obj, name)
|
||||
end
|
||||
if rad > 0 then
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, redux_map[rad]*dur)
|
||||
else
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, dur)
|
||||
end
|
||||
end
|
||||
-- Apply effect list
|
||||
if def._effect_list then
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(def._effect_list) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
|
||||
if def.custom_effect then
|
||||
local power = (potency+1) * mcl_potions.SPLASH_FACTOR
|
||||
if rad > 0 then
|
||||
def.custom_effect(obj, redux_map[rad] * power, plus)
|
||||
else
|
||||
def.custom_effect(obj, power, plus)
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
dur = dur * mcl_potions.SPLASH_FACTOR
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
if details.effect_stacks then
|
||||
ef_level = ef_level + mcl_potions.get_effect_level(obj, name)
|
||||
end
|
||||
if rad > 0 then
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, REDUX_MAP[rad]*dur)
|
||||
else
|
||||
mcl_potions.give_effect_by_level(name, obj, ef_level, dur)
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
|
||||
end
|
||||
end,
|
||||
if def.custom_effect then
|
||||
local power = (potency+1) * mcl_potions.SPLASH_FACTOR
|
||||
if rad > 0 then
|
||||
def.custom_effect(obj, redux_map[rad] * power, plus)
|
||||
else
|
||||
def.custom_effect(obj, power, plus)
|
||||
end
|
||||
end
|
||||
end,
|
||||
sounds = {
|
||||
on_collision = {"mcl_potions_breaking_glass", {max_hear_distance = 16, gain = 1}, true},
|
||||
},
|
||||
},
|
||||
pointable = false,
|
||||
})
|
||||
end
|
||||
|
||||
--[[local function time_string(dur)
|
||||
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
|
||||
end]]
|
||||
|
|
|
@ -379,6 +379,9 @@ end
|
|||
|
||||
function mod.register(name, def)
|
||||
assert(def._vl_projectile)
|
||||
for _,behavior in pairs(def._vl_projectile.behaviors) do
|
||||
assert(behavior)
|
||||
end
|
||||
|
||||
if not def.on_step then
|
||||
def.on_step = mod.update_projectile
|
||||
|
|
Loading…
Reference in a new issue