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Fix crash caused by copy/paste and not updating a variable name to match existing code
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1 changed files with 2 additions and 2 deletions
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@ -211,8 +211,8 @@ mcl_structures.register_structure("ocean_temple",{
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mcl_structures.spawn_mobs("mobs_mc:guardian_elder",spawnon,p1,p2,pr,1,true)
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mcl_structures.construct_nodes(p1,p2,{"group:wall"})
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local minp = vector.offset(pos, -10, -4, 10)
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local maxp = vector.offset(pos, 10, 2, 10)
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local minp = vector.offset(p, -10, -4, 10)
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local maxp = vector.offset(p, 10, 2, 10)
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mcl_ocean.kelp.remove_kelp_below_structure(minp, maxp)
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end,
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loot = {
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