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Heal horses differently depending on food
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parent
f93d3a897e
commit
a375548992
1 changed files with 32 additions and 11 deletions
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@ -184,14 +184,36 @@ local horse = {
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end
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local item = clicker:get_wielded_item()
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if can_breed(self.name) and (item:get_name() == mobs_mc.items.golden_apple or item:get_name() == mobs_mc.items.golden_carrot) then
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local iname = item:get_name()
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local heal = 0
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if can_breed(self.name) then
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-- Breed horse with golden apple or golden carrot
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if mobs:feed_tame(self, clicker, 1, true, false) then return end
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if (iname == mobs_mc.items.golden_apple) then
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heal = 10
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elseif (iname == mobs_mc.items.golden_carrot) then
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heal = 4
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end
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if heal > 0 and mobs:feed_tame(self, clicker, heal, true, false) then
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return
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end
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end
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-- Feed/tame with anything else
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-- TODO: Different health bonus for feeding
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if mobs:feed_tame(self, clicker, 1, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if (iname == mobs_mc.items.sugar) then
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heal = 1
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elseif (iname == mobs_mc.items.wheat) then
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heal = 2
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elseif (iname == mobs_mc.items.apple) then
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heal = 3
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elseif (iname == mobs_mc.items.hay_bale) then
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heal = 20
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end
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if heal > 0 and mobs:feed_tame(self, clicker, heal, false, true) then
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return
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end
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if mobs:protect(self, clicker) then
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return
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end
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-- Make sure tamed horse is mature and being clicked by owner only
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if self.tamed and not self.child and self.owner == clicker:get_player_name() then
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@ -205,7 +227,7 @@ local horse = {
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-- Put on saddle if tamed
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elseif not self.driver and not self._saddle
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and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
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and iname == mobs_mc.items.saddle then
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-- Put on saddle and take saddle from player's inventory
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local w = clicker:get_wielded_item()
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@ -227,13 +249,12 @@ local horse = {
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-- Put on horse armor if tamed
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elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
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and minetest.get_item_group(clicker:get_wielded_item():get_name(), "horse_armor") > 0 then
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and minetest.get_item_group(iname, "horse_armor") > 0 then
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-- Put on armor and take armor from player's inventory
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local w = clicker:get_wielded_item()
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local armor = minetest.get_item_group(w:get_name(), "horse_armor")
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self._horse_armor = w:get_name()
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local armor = minetest.get_item_group(iname, "horse_armor")
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self._horse_armor = iname
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if not minetest.settings:get_bool("creative_mode") then
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w:take_item()
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clicker:set_wielded_item(w)
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@ -265,7 +286,7 @@ local horse = {
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mobs.attach(self, clicker)
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-- Used to capture horse
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elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
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elseif not self.driver and iname ~= "" then
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mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
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end
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end
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