check if there are no blocks above beacons

This commit is contained in:
chmodsayshello 2022-07-23 21:07:18 +00:00 committed by cora
parent 9433cbe5a5
commit a33d3e68a2

View file

@ -7,7 +7,6 @@ Valid strings:
regeneration regeneration
]]-- ]]--
--TODO: add beacon beam --TODO: add beacon beam
--TODO: beacons should only work when there are no blocks (few exceptions) above them!
--TODO: add translation --TODO: add translation
@ -85,7 +84,6 @@ local function effect_player(effect,pos,power_level, effect_level)
end end
end end
local function globalstep_function(pos) local function globalstep_function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local power_level = beacon_blockcheck(pos) local power_level = beacon_blockcheck(pos)
@ -93,11 +91,20 @@ local function globalstep_function(pos)
if meta:get_int("effect_level") == 2 and power_level < 4 then if meta:get_int("effect_level") == 2 and power_level < 4 then
return return
else else
local obstructed = false
for y=pos.y+1, pos.y+301 do
if y >= 31000 then return end
local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
obstructed = true
return
end
end
if obstructed then return end
effect_player(effect_string,pos,power_level,meta:get_int("effect_level")) effect_player(effect_string,pos,power_level,meta:get_int("effect_level"))
end end
end end
minetest.register_node("mcl_beacons:beacon", { minetest.register_node("mcl_beacons:beacon", {
--glasslike drawtype? --glasslike drawtype?
description = "Beacon", description = "Beacon",