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Initial commit mobs head rotation
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3 changed files with 49 additions and 0 deletions
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@ -125,6 +125,14 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
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end
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end
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local function dir_to_pitch(dir)
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--local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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return -math.atan2(-dir.y, xz)
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end
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-- play sound
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-- play sound
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local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
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local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
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@ -3644,6 +3652,41 @@ local mob_step = function(self, dtime)
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-- end rotation
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-- end rotation
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if self.head_swivel and type(self.head_swivel) == "string" then
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local oldp,oldr = self.object:get_bone_position(self.head_swivel)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
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if obj:is_player() then
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if not self._locked_object then
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if math.random(50) == 1 then
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self._locked_object = obj
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end
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else
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if math.random(200) == 1 then
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self._locked_object = nil
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end
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end
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end
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end
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if self._locked_object then
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local player_pos = self._locked_object:get_pos()
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.bone_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, self._locked_object:get_properties().eye_height, 0)))
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local mob_yaw = math.deg(-(-self.object:get_rotation().y-(-minetest.dir_to_yaw(direction_player))))
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local mob_pitch = math.deg(-dir_to_pitch(direction_player))
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if mob_yaw < -60 or mob_yaw > 60 then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
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else
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
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end
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elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
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else
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(0,0,0))
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end
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end
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-- run custom function (defined in mob lua file)
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-- run custom function (defined in mob lua file)
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if self.do_custom then
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if self.do_custom then
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@ -3883,6 +3926,8 @@ end
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minetest.register_entity(name, {
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minetest.register_entity(name, {
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use_texture_alpha = def.use_texture_alpha,
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use_texture_alpha = def.use_texture_alpha,
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head_swivel = def.head_swivel or nil,
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bone_eye_height = def.bone_eye_height or 1.4,
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stepheight = def.stepheight or 0.6,
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stepheight = def.stepheight or 0.6,
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name = name,
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name = name,
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description = def.description,
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description = def.description,
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Binary file not shown.
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@ -1218,6 +1218,10 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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"mobs_mc_villager.png",
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"mobs_mc_villager.png",
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"mobs_mc_villager.png", --hat
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"mobs_mc_villager.png", --hat
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},
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},
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--EXPERIMENTAL
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head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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-------------------------------
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visual_size = {x=2.75, y=2.75},
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visual_size = {x=2.75, y=2.75},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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walk_velocity = 1.2,
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walk_velocity = 1.2,
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