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Villagers only summon golems when monsters are near
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parent
1a670bc41b
commit
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1 changed files with 10 additions and 2 deletions
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@ -887,11 +887,18 @@ local function has_golem(pos)
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end
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end
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local function monsters_near(self)
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
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local l = o:get_luaentity()
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if l and l.type =="monster" then return true end
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end
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end
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local function has_summon_participants(self)
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local r = 0
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
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local l = o:get_luaentity()
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--TODO check for panicking or gossiping
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--TODO check for gossiping
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if l and l.name == "mobs_mc:villager" then r = r + 1 end
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end
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return r > 2
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@ -915,7 +922,8 @@ local function check_summon(self,dtime)
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if self._summon_timer and self._summon_timer > 30 then
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local pos = self.object:get_pos()
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self._summon_timer = 0
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if has_golem(pos) then return false end
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if has_golem(pos) then return end
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if not monsters_near(self) then return end
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if not has_summon_participants(self) then return end
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summon_golem(self)
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elseif self._summon_timer == nil then
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