Villagers only summon golems when monsters are near

This commit is contained in:
cora 2022-11-16 00:00:10 +01:00
parent 1a670bc41b
commit a28f667b20

View file

@ -887,11 +887,18 @@ local function has_golem(pos)
end end
end end
local function monsters_near(self)
for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
local l = o:get_luaentity()
if l and l.type =="monster" then return true end
end
end
local function has_summon_participants(self) local function has_summon_participants(self)
local r = 0 local r = 0
for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
local l = o:get_luaentity() local l = o:get_luaentity()
--TODO check for panicking or gossiping --TODO check for gossiping
if l and l.name == "mobs_mc:villager" then r = r + 1 end if l and l.name == "mobs_mc:villager" then r = r + 1 end
end end
return r > 2 return r > 2
@ -915,7 +922,8 @@ local function check_summon(self,dtime)
if self._summon_timer and self._summon_timer > 30 then if self._summon_timer and self._summon_timer > 30 then
local pos = self.object:get_pos() local pos = self.object:get_pos()
self._summon_timer = 0 self._summon_timer = 0
if has_golem(pos) then return false end if has_golem(pos) then return end
if not monsters_near(self) then return end
if not has_summon_participants(self) then return end if not has_summon_participants(self) then return end
summon_golem(self) summon_golem(self)
elseif self._summon_timer == nil then elseif self._summon_timer == nil then