From a20f272e08f0170b2761eeba2a12aeaf88efad7b Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Sat, 17 Apr 2021 13:05:53 -0400 Subject: [PATCH] re-adjust logic gate for mobs floating in water and lava --- mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua index 2cbde7324..8eae204b3 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -362,9 +362,11 @@ local fly_state_execution = function(self,dtime) local current_node = minetest_get_node(pos).name local inside_fly_node = minetest_get_item_group(current_node, "solid") == 0 + local float_now = false --recheck if in water or lava if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then inside_fly_node = false + float_now = true end --turn gravity on or off @@ -409,7 +411,7 @@ local fly_state_execution = function(self,dtime) end else --make the mob float - if self.floats and minetest_get_item_group(current_node, "water") ~= 0 then + if self.floats and float_now then mobs.float(self) end end