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Fix crash in 5.6 gm-creative digging
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24c03c2d32
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1 changed files with 6 additions and 2 deletions
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@ -208,8 +208,8 @@ end
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--Insta "digging" nodes in gamemode-creative
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if not puncher or not puncher:is_player() then return end
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if minetest.is_creative_enabled() then return end
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local name = puncher:get_player_name()
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if minetest.is_creative_enabled(name) then return end
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if not minetest.is_creative_enabled(name) then return end
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if pointed_thing.type ~= "node" then return end
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local def = minetest.registered_nodes[node.name]
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@ -255,10 +255,13 @@ minetest.register_chatcommand("gamemode",{
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privs = { server = true },
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func = function(n,param)
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-- Full input validation ( just for @erlehmann <3 )
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local p = minetest.get_player_by_name(n)
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local p
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local args = param:split(" ")
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if args[2] ~= nil then
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p = minetest.get_player_by_name(args[2])
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n = args[2]
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else
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p = minetest.get_player_by_name(n)
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end
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if not p then
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return false, S("Player not online")
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@ -268,6 +271,7 @@ minetest.register_chatcommand("gamemode",{
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elseif args[1] ~= nil then
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mcl_inventory.player_set_gamemode(p,args[1])
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end
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--Result message - show effective game mode
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local gm = p:get_meta():get_string("gamemode")
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if gm == "" then gm = gamemodes[1] end
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