fix indoor weather + multiplayer issue

This commit is contained in:
cora 2022-05-28 02:00:17 +02:00
parent 663e6dfe9e
commit a179a1cb62
2 changed files with 28 additions and 48 deletions

View File

@ -1,5 +1,5 @@
local PARTICLES_COUNT_RAIN = 100 local PARTICLES_COUNT_RAIN = 800
local PARTICLES_COUNT_THUNDER = 300 local PARTICLES_COUNT_THUNDER = 1200
local get_connected_players = minetest.get_connected_players local get_connected_players = minetest.get_connected_players
@ -26,38 +26,22 @@ local size = math.random(1,3)
local psdef= { local psdef= {
amount = mcl_weather.rain.particles_count, amount = mcl_weather.rain.particles_count,
time=0, time=0,
minpos = vector.new(-6,3,-6), minpos = vector.new(-15,20,-15),
maxpos = vector.new(6,15,6), maxpos = vector.new(15,25,15),
minvel = vector.new(-vel,-falling_speed,-vel), minvel = vector.new(-2,-falling_speed-2,-2),
maxvel = vector.new(vel,-falling_speed+vel,vel), maxvel = vector.new(2,-falling_speed+2,2),
minacc = vector.new(0,0,0), minacc = vector.new(0,0,0),
maxacc = vector.new(0,-0.4,0), maxacc = vector.new(0,-0.5,0),
minexptime = 0.5, minexptime = 15,
maxexptime = 2, maxexptime = 30,
minsize = size, minsize = size,
maxsize= size*2, maxsize= size*2,
collisiondetection = true, collisiondetection = true,
collision_removal = true, collision_removal = true,
vertical = true, vertical = true,
} }
local psdef_backsplash= {
amount = 10, local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
time=0,
minpos = vector.new(-3,-1,-3),
maxpos = vector.new(3,0,3),
minvel = vector.new(-vel,falling_speed*2,-vel),
maxvel = vector.new(vel,falling_speed*2+vel,vel),
minacc = vector.new(0,0,0),
maxacc = vector.new(0,0,0),
minexptime = 0.1,
maxexptime = 0.2,
minsize = size*0.1,
maxsize= size*0.5,
collisiondetection = true,
collision_removal = true,
vertical = true,
}
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"}
function mcl_weather.rain.sound_handler(player) function mcl_weather.rain.sound_handler(player)
return minetest.sound_play("weather_rain", { return minetest.sound_play("weather_rain", {
@ -90,8 +74,6 @@ function mcl_weather.rain.add_rain_particles(player)
psdef.texture=v psdef.texture=v
mcl_weather.add_spawner_player(player,"rain"..k,psdef) mcl_weather.add_spawner_player(player,"rain"..k,psdef)
end end
psdef_backsplash.texture=textures[math.random(1,#textures)]
local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash)
if l then if l then
update_sound[player:get_player_name()]=true update_sound[player:get_player_name()]=true
end end
@ -185,26 +167,24 @@ function mcl_weather.rain.make_weather()
for _, player in pairs(get_connected_players()) do for _, player in pairs(get_connected_players()) do
local pos=player:get_pos() local pos=player:get_pos()
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.is_outdoor(pos) then if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) then
mcl_weather.rain.remove_sound(player) mcl_weather.rain.remove_sound(player)
mcl_weather.remove_spawners_player(player) mcl_weather.remove_spawners_player(player)
return false else
end
mcl_weather.rain.add_player(player) mcl_weather.rain.add_player(player)
mcl_weather.rain.add_rain_particles(player) mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.update_sound(player) mcl_weather.rain.update_sound(player)
end end
end end
end
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops -- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
function mcl_weather.rain.set_particles_mode(mode) function mcl_weather.rain.set_particles_mode(mode)
if mode == "thunder" then if mode == "thunder" then
psdef.amount=PARTICLES_COUNT_THUNDER psdef.amount=PARTICLES_COUNT_THUNDER
psdef_backsplash.amount=PARTICLES_COUNT_THUNDER
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
else else
psdef.amount=PARTICLES_COUNT_RAIN psdef.amount=PARTICLES_COUNT_RAIN
psdef_backsplash.amount=PARTICLES_COUNT_RAIN
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
end end
end end

View File

@ -8,14 +8,14 @@ mcl_weather.snow.init_done = false
local psdef= { local psdef= {
amount = 99, amount = 99,
time = 0, --stay on til we turn it off time = 0, --stay on til we turn it off
minpos = vector.new(-15,-5,-15), minpos = vector.new(-25,20,-25),
maxpos =vector.new(15,10,15), maxpos =vector.new(25,25,25),
minvel = vector.new(0,-1,0), minvel = vector.new(-0.2,-1,-0.2),
maxvel = vector.new(0,-4,0), maxvel = vector.new(0.2,-4,0.2),
minacc = vector.new(0,-1,0), minacc = vector.new(0,-1,0),
maxacc = vector.new(0,-4,0), maxacc = vector.new(0,-4,0),
minexptime = 1, minexptime = 15,
maxexptime = 1, maxexptime = 30,
minsize = 0.5, minsize = 0.5,
maxsize = 5, maxsize = 5,
collisiondetection = true, collisiondetection = true,
@ -70,15 +70,15 @@ minetest.register_globalstep(function(dtime)
end end
for _, player in pairs(get_connected_players()) do for _, player in pairs(get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.is_outdoor(player:get_pos())) then if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
mcl_weather.remove_spawners_player(player) mcl_weather.remove_spawners_player(player)
return false else
end
for i=1,2 do for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png" psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef) mcl_weather.add_spawner_player(player,"snow"..i,psdef)
end end
end end
end
end) end)
-- register snow weather -- register snow weather