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Fix crashes, fix link in documentation
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4 changed files with 7 additions and 7 deletions
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@ -33,7 +33,7 @@ Processing for minecart movement is as follows:
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4. The cart checks for nearby carts and collides elastically with these. The
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calculations for these collisions are in the function `handle_cart_collision`
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5. If the cart enters a new block, determine the new direction the cart will
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move with `mcl_minecarts:get_rail_direction` in [functions.lua](./functions.lua].
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move with `mcl_minecarts:get_rail_direction` in [functions.lua](./functions.lua).
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The rail nodes provide a hook `_mcl_minecarts.get_next_direction` that
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provides this information based on the previous movement direction.
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3. If an entity exists for a given cart, the entity will update its position
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@ -5,7 +5,7 @@ local mod = mcl_minecarts
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mcl_minecarts.modpath = modpath
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-- Constants
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mod.speed_max = 10
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mod.SPEED_MAX = 10
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mod.FRICTION = 0.4
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mod.MAX_TRAIN_LENGTH = 4
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mod.CART_BLOCK_SIZE = 64
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@ -240,7 +240,6 @@ local function calculate_acceleration(staticdata)
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local pos = staticdata.connected_at
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local node_name = minetest.get_node(pos).name
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local node_def = minetest.registered_nodes[node_name]
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local max_vel = SPEED_MAX
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local ctrl = staticdata.controls or {}
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local time_active = minetest.get_gametime() - 0.25
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@ -251,7 +250,7 @@ local function calculate_acceleration(staticdata)
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acceleration = -1.5
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elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then
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acceleration = 0.6
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elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or max_vel ) then
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elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or SPEED_MAX ) then
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-- Standard friction
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elseif node_def and node_def._rail_acceleration then
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acceleration = node_def._rail_acceleration * 4
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@ -3,6 +3,7 @@ local mod = mcl_minecarts
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-- Imports
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local CART_BLOCK_SIZE = mod.CART_BLOCK_SIZE
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assert(CART_BLOCK_SIZE)
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local cart_data = {}
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local cart_data_fail_cache = {}
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@ -72,9 +73,9 @@ function mod.find_carts_by_block_map(block_map)
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return cart_list
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end
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function mod.add_block_map(block_map, min_pos, max_pos)
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local min = vector.floor(vector.divide(min_pos), CART_BLOCK_SIZE)
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local max = vector.floor(vector.divide(max_pos), CART_BLOCK_SIZE) + vector.new(1,1,1)
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function mod.add_blocks_to_map(block_map, min_pos, max_pos)
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local min = vector.floor(vector.divide(min_pos, CART_BLOCK_SIZE))
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local max = vector.floor(vector.divide(max_pos, CART_BLOCK_SIZE)) + vector.new(1,1,1)
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for z = min.z,max.z do
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for y = min.y,max.y do
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for x = min.x,max.x do
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