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Merge pull request 'fix filling cauldrons with water buckets and some minor refactoring.' (#2011) from kabou/MineClone2:fix-buckets-cauldrons into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2011 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
a0b5e4dd0b
1 changed files with 29 additions and 26 deletions
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@ -19,9 +19,15 @@ local string = string
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local raycast = minetest.raycast
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local raycast = minetest.raycast
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local get_node = minetest.get_node
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local get_node = minetest.get_node
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local set_node = minetest.set_node
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local add_node = minetest.add_node
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local add_node = minetest.add_node
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local add_item = minetest.add_item
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local add_item = minetest.add_item
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local registered_nodes = minetest.registered_nodes
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local get_item_group = minetest.get_item_group
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local is_creative_enabled = minetest.is_creative_enabled
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local is_protected = minetest.is_protected
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local record_protection_violation = minetest.record_protection_violation
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if mod_mcl_core then
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if mod_mcl_core then
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minetest.register_craft({
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minetest.register_craft({
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@ -40,28 +46,28 @@ mcl_buckets = {
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-- Sound helper functions for placing and taking liquids
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-- Sound helper functions for placing and taking liquids
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local function sound_place(itemname, pos)
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local function sound_place(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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local def = registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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end
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end
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local function sound_take(itemname, pos)
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local function sound_take(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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local def = registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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end
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end
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local function place_liquid(pos, itemstring)
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local function place_liquid(pos, itemstring)
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local fullness = minetest.registered_nodes[itemstring].liquid_range
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local fullness = registered_nodes[itemstring].liquid_range
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sound_place(itemstring, pos)
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sound_place(itemstring, pos)
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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add_node(pos, {name=itemstring, param2=fullness})
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end
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end
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local function give_bucket(new_bucket, itemstack, user)
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local function give_bucket(new_bucket, itemstack, user)
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local inv = user:get_inventory()
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local inv = user:get_inventory()
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if minetest.is_creative_enabled(user:get_player_name()) then
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if is_creative_enabled(user:get_player_name()) then
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--TODO: is a full bucket added if inv doesn't contain one?
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--TODO: is a full bucket added if inv doesn't contain one?
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return itemstack
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return itemstack
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else
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else
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@ -128,7 +134,7 @@ end
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local function get_bucket_drop(itemstack, user, take_bucket)
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local function get_bucket_drop(itemstack, user, take_bucket)
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-- Handle bucket item and inventory stuff
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-- Handle bucket item and inventory stuff
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if take_bucket and not minetest.is_creative_enabled(user:get_player_name()) then
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if take_bucket and not is_creative_enabled(user:get_player_name()) then
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-- Add empty bucket and put it into inventory, if possible.
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("mcl_buckets:bucket_empty")
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local new_bucket = ItemStack("mcl_buckets:bucket_empty")
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@ -162,19 +168,16 @@ local function on_place_bucket(itemstack, user, pointed_thing, def)
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local undernode = get_node(pointed_thing.under)
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local undernode = get_node(pointed_thing.under)
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local abovenode = get_node(pointed_thing.above)
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local abovenode = get_node(pointed_thing.above)
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local buildable1 = minetest.registered_nodes[undernode.name] and minetest.registered_nodes[undernode.name].buildable_to
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local buildable2 = minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to
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if not buildable1 and not buildable2 then return itemstack end --if both nodes aren't buildable_to, skip
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if buildable1 then
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if registered_nodes[undernode.name].buildable_to or get_item_group(undernode.name, "cauldron") == 1 then
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.under, user)
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.under, user)
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if result then
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if result then
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local node_place = get_node_place(def.source_place, pointed_thing.under)
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local node_place = get_node_place(def.source_place, pointed_thing.under)
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local pns = user:get_player_name()
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local pns = user:get_player_name()
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-- Check protection
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-- Check protection
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if minetest.is_protected(pointed_thing.under, pns) then
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if is_protected(pointed_thing.under, pns) then
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minetest.record_protection_violation(pointed_thing.under, pns)
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record_protection_violation(pointed_thing.under, pns)
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return itemstack
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return itemstack
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end
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end
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@ -187,15 +190,15 @@ local function on_place_bucket(itemstack, user, pointed_thing, def)
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end
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end
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end
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end
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return get_bucket_drop(itemstack, user, take_bucket)
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return get_bucket_drop(itemstack, user, take_bucket)
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elseif buildable2 then
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elseif registered_nodes[abovenode.name].buildable_to or get_item_group(abovenode.name, "cauldron") == 1 then
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.above, user)
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.above, user)
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if result then
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if result then
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local node_place = get_node_place(def.source_place, pointed_thing.above)
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local node_place = get_node_place(def.source_place, pointed_thing.above)
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local pns = user:get_player_name()
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local pns = user:get_player_name()
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-- Check protection
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-- Check protection
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if minetest.is_protected(pointed_thing.above, pns) then
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if is_protected(pointed_thing.above, pns) then
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minetest.record_protection_violation(pointed_thing.above, pns)
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record_protection_violation(pointed_thing.above, pns)
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return itemstack
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return itemstack
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end
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end
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@ -226,14 +229,14 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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return new_stack
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return new_stack
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end
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end
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local node = minetest.get_node(pointed_thing.under)
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local node = get_node(pointed_thing.under)
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local nn = node.name
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local nn = node.name
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local new_bucket
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local new_bucket
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local liquid_node = bucket_raycast(user)
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local liquid_node = bucket_raycast(user)
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if liquid_node then
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if liquid_node then
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if minetest.is_protected(liquid_node.above, user:get_player_name()) then
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if is_protected(liquid_node.above, user:get_player_name()) then
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minetest.record_protection_violation(liquid_node.above, user:get_player_name())
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record_protection_violation(liquid_node.above, user:get_player_name())
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end
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end
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local liquid_name = get_node(liquid_node.above).name
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local liquid_name = get_node(liquid_node.above).name
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if liquid_name then
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if liquid_name then
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@ -242,7 +245,7 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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--minetest.chat_send_all("test")
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--minetest.chat_send_all("test")
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-- Fill bucket, but not in Creative Mode
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-- Fill bucket, but not in Creative Mode
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-- FIXME: remove this line
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-- FIXME: remove this line
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--if not minetest.is_creative_enabled(user:get_player_name()) then
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--if not is_creative_enabled(user:get_player_name()) then
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if not false then
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if not false then
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new_bucket = ItemStack({name = liquid_def.bucketname})
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new_bucket = ItemStack({name = liquid_def.bucketname})
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if liquid_def.on_take then
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if liquid_def.on_take then
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@ -267,15 +270,15 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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-- FIXME: replace this ugly code by cauldrons API
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-- FIXME: replace this ugly code by cauldrons API
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if nn == "mcl_cauldrons:cauldron_3" then
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if nn == "mcl_cauldrons:cauldron_3" then
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-- Take water out of full cauldron
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-- Take water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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if not is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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end
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
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sound_take("mcl_core:water_source", pointed_thing.under)
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elseif nn == "mcl_cauldrons:cauldron_3r" then
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elseif nn == "mcl_cauldrons:cauldron_3r" then
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-- Take river water out of full cauldron
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-- Take river water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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if not is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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end
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end
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sound_take("mclx_core:river_water_source", pointed_thing.under)
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sound_take("mclx_core:river_water_source", pointed_thing.under)
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@ -344,7 +347,7 @@ function mcl_buckets.register_liquid(def)
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stack_max = 1,
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stack_max = 1,
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groups = def.groups,
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groups = def.groups,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if not buildable then return stack end
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if not buildable then return stack end
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local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
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local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
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if result then -- Fail placement of liquid if result is false
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if result then -- Fail placement of liquid if result is false
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@ -379,13 +382,13 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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collect_liquid = true
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collect_liquid = true
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end
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end
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if collect_liquid then
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if collect_liquid then
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minetest.set_node(droppos, {name="air"})
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set_node(droppos, {name="air"})
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-- Fill bucket with liquid
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-- Fill bucket with liquid
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stack = new_bucket
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stack = new_bucket
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else
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else
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-- No liquid found: Drop empty bucket
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-- No liquid found: Drop empty bucket
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minetest.add_item(droppos, stack)
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add_item(droppos, stack)
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stack:take_item()
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stack:take_item()
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end
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end
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return stack
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return stack
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