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Add utility functions to clean inventory lists
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@ -1137,3 +1137,53 @@ function mcl_util.get_colorwallmounted_rotation(pos)
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end
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end
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end
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end
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end
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end
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---Move items from one inventory list to another, drop items that do not fit in provided pos and direction.
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---@param src_inv mt.InvRef
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---@param src_listname string
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---@param out_inv mt.InvRef
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---@param out_listname string
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---@param pos mt.Vector Position to throw items at
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---@param dir? mt.Vector Direction to throw items in
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---@param insta_collect? boolean Enable instant collection, let players collect dropped items instantly. Default `false`
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function mcl_util.move_list(src_inv, src_listname, out_inv, out_listname, pos, dir, insta_collect)
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local src_list = src_inv:get_list(src_listname)
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if not src_list then return end
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for i, stack in ipairs(src_list) do
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if out_inv:room_for_item(out_listname, stack) then
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out_inv:add_item(out_listname, stack)
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else
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local p = vector.copy(pos)
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p.x = p.x + (math.random(1, 3) * 0.2)
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p.z = p.z + (math.random(1, 3) * 0.2)
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local obj = minetest.add_item(p, stack)
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if obj then
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if dir then
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local v = vector.copy(dir)
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v.x = v.x * 4
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v.y = v.y * 4 + 2
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v.z = v.z * 4
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obj:set_velocity(v)
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minetest.log("error", vector.to_string(v))
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end
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if not insta_collect then
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obj:get_luaentity()._insta_collect = false
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end
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end
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end
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stack:clear()
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src_inv:set_stack(src_listname, i, stack)
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end
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end
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---Move items from a player's inventory list to its main inventory list, drop items that do not fit in front of him.
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---@param player mt.PlayerObjectRef
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---@param src_listname string
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function mcl_util.move_player_list(player, src_listname)
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mcl_util.move_list(player:get_inventory(), src_listname, player:get_inventory(), "main",
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vector.offset(player:get_pos(), 0, 1.2, 0),
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player:get_look_dir(), false)
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end
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