diff --git a/examples.lua b/examples.lua index 6255cf539..f80663d0e 100644 --- a/examples.lua +++ b/examples.lua @@ -100,3 +100,29 @@ end tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"}) tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"}) tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"}) + +-- encode a colormapped bitmap +local K = { 0 } +local B = { 1 } +local R = { 2 } +local G = { 3 } +local W = { 4 } +local colormap = { + { 1, 2, 3 }, -- K + { 0, 0, 255 }, -- B + { 255, 0, 0 }, -- R + { 0, 255, 0 }, -- G + { 253, 254, 255 }, -- W +} +local pixels = { + { W, K, W, K, W, K, W }, + { R, G, B, R, G, B, K }, + { K, W, K, W, K, W, K }, + { G, B, R, G, B, R, W }, + { W, W, W, K, K, K, W }, + { B, R, G, B, R, G, K }, + { B, R, G, B, R, G, W }, +} +-- note that the uncompressed colormapped TGA file written in this +-- example is 108 bytes – but an optimized PNG file is 121 bytes … +tga_encoder.image(pixels):save("colormapped_8bpp.tga", {colormap=colormap}) diff --git a/init.lua b/init.lua index 562d1e1f1..49a2d44ce 100644 --- a/init.lua +++ b/init.lua @@ -14,11 +14,21 @@ function image:constructor(pixels) self.height = #pixels end -function image:encode_colormap_spec() - self.data = self.data - .. string.char(0, 0) -- first entry index - .. string.char(0, 0) -- number of entries - .. string.char(0) -- bits per pixel +function image:encode_colormap_spec(properties) + local colormap_spec + if nil ~= properties.colormap then + local color_count = #properties.colormap + colormap_spec = + string.char(0, 0) .. -- first entry index + string.char(color_count % 256, math.floor(color_count / 256)) .. -- number of entries + string.char(#properties.colormap[1] * 8) -- bits per pixel + else -- no colormap + colormap_spec = + string.char(0, 0) .. -- first entry index + string.char(0, 0) .. -- number of entries + string.char(0) -- bits per pixel + end + self.data = self.data .. colormap_spec end function image:encode_image_spec(properties) @@ -35,7 +45,12 @@ function image:encode_image_spec(properties) ["B8G8R8"] = 24, ["B8G8R8A8"] = 32, } - local pixel_depth = pixel_depth_by_color_format[color_format] + local pixel_depth + if nil ~= properties.colormap then + pixel_depth = self.pixel_depth + else + pixel_depth = pixel_depth_by_color_format[color_format] + end assert( nil ~= pixel_depth) self.data = self.data .. string.char(0, 0) -- X-origin @@ -46,8 +61,31 @@ function image:encode_image_spec(properties) .. string.char(0) -- image descriptor end +function image:encode_colormap(properties) + local colormap = properties.colormap + if nil == colormap then + return + end + local colormap_pixel_depth = #colormap[1] * 8 + assert( 24 == colormap_pixel_depth ) + local colors = {} + if 24 == colormap_pixel_depth then + for i = 1,#colormap,1 do + local color = colormap[i] + local color_bytes = string.char( + color[3], -- B + color[2], -- G + color[1] -- R + ) + colors[#colors + 1] = color_bytes + end + end + self.data = self.data .. table.concat(colors) +end + function image:encode_header(properties) local color_format = properties.color_format + local colormap = properties.colormap local compression = properties.compression local image_type if "Y8" == color_format and "RAW" == compression then @@ -58,22 +96,32 @@ function image:encode_header(properties) "B8G8R8A8" == color_format ) then if "RAW" == compression then - image_type = 2 -- RAW RGB(A) + if nil ~= colormap then + image_type = 1 -- colormapped RGB(A) + else + image_type = 2 -- RAW RGB(A) + end elseif "RLE" == compression then image_type = 10 -- RLE RGB end end assert( nil ~= image_type ) + local colormap_type = 0 + if nil ~= colormap then + colormap_type = 1 + end self.data = self.data .. string.char(0) -- image id - .. string.char(0) -- color map type + .. string.char(colormap_type) .. string.char(image_type) - self:encode_colormap_spec() -- color map specification + self:encode_colormap_spec(properties) -- color map specification self:encode_image_spec(properties) -- image specification + self:encode_colormap(properties) end function image:encode_data(properties) local color_format = properties.color_format + local colormap = properties.colormap local compression = properties.compression local data_length_before = #self.data @@ -90,10 +138,18 @@ function image:encode_data(properties) self:encode_data_R8G8B8_as_A1R5G5B5_rle() end elseif "B8G8R8" == color_format then - if "RAW" == compression then - self:encode_data_R8G8B8_as_B8G8R8_raw() - elseif "RLE" == compression then - self:encode_data_R8G8B8_as_B8G8R8_rle() + if nil ~= colormap then + if "RAW" == compression then + if 8 == self.pixel_depth then + self:encode_data_Y8_as_Y8_raw() + end + end + else + if "RAW" == compression then + self:encode_data_R8G8B8_as_B8G8R8_raw() + elseif "RLE" == compression then + self:encode_data_R8G8B8_as_B8G8R8_rle() + end end elseif "B8G8R8A8" == color_format then if "RAW" == compression then @@ -456,13 +512,23 @@ function image:save(filename, properties) properties.compression = properties.compression or "RAW" self.pixel_depth = #self.pixels[1][1] * 8 + + local color_format_defaults_by_pixel_depth = { + [8] = "Y8", + [24] = "B8G8R8", + [32] = "B8G8R8A8", + } if nil == properties.color_format then - if 8 == self.pixel_depth then - properties.color_format = "Y8" - elseif 24 == self.pixel_depth then - properties.color_format = "B8G8R8" - elseif 32 == self.pixel_depth then - properties.color_format = "B8G8R8A8" + if nil ~= properties.colormap then + properties.color_format = + color_format_defaults_by_pixel_depth[ + #properties.colormap[1] * 8 + ] + else + properties.color_format = + color_format_defaults_by_pixel_depth[ + self.pixel_depth + ] end end assert( nil ~= properties.color_format )