diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index f9745b471..5a6082533 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -2168,18 +2168,18 @@ mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true) mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blockseed) local gennotify = minetest.get_mapgen_object("gennotify") - local pr = PseudoRandom(blockseed + 42) local has_struct = {} local poshash = minetest.hash_node_position(minp) for _,struct in pairs(mcl_structures.registered_structures) do if struct.deco_id then + local pr = PseudoRandom(blockseed + 42) local has = false if has_struct[struct.name] == nil then has_struct[struct.name] = {} end for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do local realpos = vector.offset(pos,0,1,0) minetest.remove_node(realpos) if struct.chunk_probability == nil or (not has and pr:next(1,struct.chunk_probability) == 1 ) then - mcl_structures.place_structure(realpos,struct,pr) + mcl_structures.place_structure(realpos,struct,pr,blockseed) has=true end end diff --git a/mods/MAPGEN/mcl_structures/api.lua b/mods/MAPGEN/mcl_structures/api.lua index 4e017b502..a4a3e59cf 100644 --- a/mods/MAPGEN/mcl_structures/api.lua +++ b/mods/MAPGEN/mcl_structures/api.lua @@ -38,7 +38,7 @@ function mcl_structures.find_highest_y(pp) return y end -function mcl_structures.place_structure(pos, def, pr) +function mcl_structures.place_structure(pos, def, pr, blockseed) if not def then return end local logging = not def.terrain_feature local y_offset = 0 @@ -83,7 +83,7 @@ function mcl_structures.place_structure(pos, def, pr) end end end - if def.on_place and not def.on_place(pos,def,pr) then + if def.on_place and not def.on_place(pos,def,pr,blockseed) then if logging then minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pp).." not placed. Conditions not satisfied.") end @@ -94,20 +94,20 @@ function mcl_structures.place_structure(pos, def, pr) local r = pr:next(1,#def.filenames) local file = def.filenames[r] if file then - local ap = function(pos,def,pr) end + local ap = function(pos,def,pr,blockseed) end if def.after_place then ap = def.after_place end mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z",function(p) - if def.loot then generate_loot(pos,def,pr) end - return ap(pos,def,pr) + if def.loot then generate_loot(pos,def,pr,blockseed) end + return ap(pos,def,pr,blockseed) end,pr) if logging then minetest.log("action","[mcl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp)) end return true end - elseif def.place_func and def.place_func(pos,def,pr) then - if not def.after_place or ( def.after_place and def.after_place(pos,def,pr) ) then + elseif def.place_func and def.place_func(pos,def,pr,blockseed) then + if not def.after_place or ( def.after_place and def.after_place(pos,def,pr,blockseed) ) then if logging then minetest.log("action","[mcl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp)) end diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index a77b3dbe4..0eafab584 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -336,7 +336,7 @@ minetest.register_chatcommand("spawnstruct", { else for n,d in pairs(mcl_structures.registered_structures) do if n == param then - mcl_structures.place_structure(pos,d,pr) + mcl_structures.place_structure(pos,d,pr,math.random()) return true,message end end diff --git a/mods/MAPGEN/tsm_railcorridors/init.lua b/mods/MAPGEN/tsm_railcorridors/init.lua index 8bb0d7253..3f1e5b5a6 100644 --- a/mods/MAPGEN/tsm_railcorridors/init.lua +++ b/mods/MAPGEN/tsm_railcorridors/init.lua @@ -1097,11 +1097,40 @@ local function create_corridor_system(main_cave_coords) -- At this point, all corridors were generated and all nodes were set. -- We spawn the carts now - spawn_carts() + --spawn_carts() return true end +mcl_structures.register_structure("mineshaft",{ + place_on = {"group:sand","group:grass_block","mcl_core:water_source","group:dirt","mcl_core:dirt_with_grass","mcl_core:gravel","group:material_stone"}, + fill_ratio = 0.0001, + flags = "place_center_x, place_center_z, liquid_surface, force_placement, all_floors", + sidelen = 32, + --chunk_probability = 300, + y_max = 40, + y_min = mcl_vars.mg_overworld_min, + place_func = function(pos,def,pr,blockseed) + local r = pr:next(-50,-10) + local p = vector.offset(pos,0,r,0) + if p.y < mcl_vars.mg_overworld_min + 5 then + p.y = mcl_vars.mg_overworld_min + 5 + end + if p.y > -10 then return end + local p1 = vector.offset(p,-def.sidelen,-def.sidelen,-def.sidelen) + local p2 = vector.offset(p,def.sidelen,def.sidelen,def.sidelen) + minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param) + if calls_remaining ~= 0 then return end + --minetest.log("lol") + InitRandomizer(blockseed) + create_corridor_system(p, pr) + end) + return true + end, + +}) + +--[[ Old Generation code this is VERY slow -- The rail corridor algorithm starts here mcl_mapgen_core.register_generator("railcorridors", nil, function(minp, maxp, blockseed, _pr) -- We re-init the randomizer for every mapchunk as we start generating in the middle of each mapchunk. @@ -1112,9 +1141,7 @@ mcl_mapgen_core.register_generator("railcorridors", nil, function(minp, maxp, bl local buffer = 5 -- Do up to 10 tries to start a corridor system - -- 5 Still seems to generate a lot of them and - -- makes this noticeably faster. - for t=1,5 do + for t=1,10 do -- Get semi-random height in mapchunk local y = pr:next(minp.y + buffer, maxp.y - buffer) y = math.floor(math.max(height_min + buffer, math.min(height_max - buffer, y))) @@ -1132,3 +1159,4 @@ mcl_mapgen_core.register_generator("railcorridors", nil, function(minp, maxp, bl end end end, 10) +--]] diff --git a/mods/MAPGEN/tsm_railcorridors/mod.conf b/mods/MAPGEN/tsm_railcorridors/mod.conf index c846cff19..d1a9ada4a 100644 --- a/mods/MAPGEN/tsm_railcorridors/mod.conf +++ b/mods/MAPGEN/tsm_railcorridors/mod.conf @@ -1,4 +1,4 @@ name = tsm_railcorridors author = UgnilJoZ description = Adds simple underground mines with railways and occasional treasure chests. -depends = mcl_init, mcl_worlds, mcl_core, mcl_mapgen_core, mcl_loot, mcl_tnt, mcl_farming, mcl_mobspawners, mcl_minecarts +depends = mcl_init, mcl_worlds, mcl_core, mcl_mapgen_core, mcl_loot, mcl_tnt, mcl_farming, mcl_mobspawners, mcl_minecarts, mcl_structures