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Add setting to disable node particles
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2 changed files with 12 additions and 0 deletions
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@ -2,12 +2,18 @@ local particle_nodes = {}
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mcl_particles = {}
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-- Node particles can be disabled via setting
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local node_particles_allowed = minetest.settings:get_bool("mcl_node_particles", true)
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-- Add a particlespawner that is assigned to a given node position.
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-- * pos: Node positon. MUST use rounded values!
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-- * particlespawner_definition: definition for minetest.add_particlespawner
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-- NOTE: All particlespawners are automatically removed on shutdown.
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-- Returns particlespawner ID on succcess and nil on failure
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function mcl_particles.add_node_particlespawner(pos, particlespawner_definition)
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if not node_particles_allowed then
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return
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end
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local poshash = minetest.hash_node_position(pos)
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if not poshash then
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return
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@ -25,6 +31,9 @@ end
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-- pos: Node positon. MUST use rounded values!
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-- Returns true if particlespawner could be removed and false if none existed
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function mcl_particles.delete_node_particlespawner(pos)
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if not node_particles_allowed then
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return false
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end
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local poshash = minetest.hash_node_position(pos)
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local id = particle_nodes[poshash]
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if id then
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@ -27,6 +27,9 @@ mcl_doTileDrops (Blocks have drops) bool true
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# If enabled, TNT explosions destroy blocks.
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mcl_tnt_griefing (TNT destroys blocks) bool true
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# If enabled, some blocks will emit decorative particles like flames.
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mcl_node_particles (Block particles) bool true
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[Players]
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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