MineClone2 Signs Rewrite - move from GitHub to MeseHub

GitHub link: https://github.com/michieal/Mineclone2-Signs
This commit is contained in:
Michieal 2022-10-19 18:55:07 -04:00
parent e56167136b
commit 9f32a4c692
196 changed files with 1290 additions and 551 deletions

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@ -1,4 +1,21 @@
Mod based on reworked signs mod by PilzAdam:
---
# Mineclone2-Signs
---
A reworking of MineClone 2's mcl_signs to be colorable and made to glow. Rquires Minetest and Mineclone2.
---
Created by Michieal (FaerRaven) @ DateTime: 10/14/22 4:05 PM
Reworked to be an API and to allow players to color, and/or make the lettering for the signs glow (be bright at night).
Reworked by Michieal (FaerRaven), including the sign textures batch changed to be white instead of the original black.
A special thanks to Cora for pointing me in the right direction (as always).
The original Mod, MCL_SIGNS is based on reworked signs mod by PilzAdam:
https://forum.minetest.net/viewtopic.php?t=3289
License of code and font: MIT License
@ -9,5 +26,14 @@ Original font license text states: “YOU MAY USE THEM AS YOU LIKE” (in about.
License of textures: See README.md in top directory of MineClone 2.
License of models: GPLv3 (https://www.gnu.org/licenses/gpl-3.0.html)
Models author: 22i.
Source: https://github.com/22i/amc
Mineclone 2 source code:
https://git.minetest.land/MineClone2/MineClone2
---
NOTE: This MODule requires Glow Squids in order for all features to work 100% correctly. Glow Squids are currently
in review by the MineClone 2 Team, and should be available soon after this initial release of the new signs.

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---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Michieal (FaerRaven).
--- DateTime: 10/14/22 4:05 PM
---
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local F = minetest.formspec_escape
local table = table
local m = -1 / 16 + 1 / 64
-- Load the characters map (characters.txt)
--[[ File format of characters.txt:
It's an UTF-8 encoded text file that contains metadata for all supported characters. It contains a sequence of info blocks, one for each character. Each info block is made out of 3 lines:
Line 1: The literal UTF-8 encoded character
Line 2: Name of the texture file for this character minus the .png suffix; found in the textures/ sub-directory
Line 3: Currently ignored. Previously this was for the character width in pixels
-- Signs API
dofile(modpath .. "/signs_api.lua")
After line 3, another info block may follow. This repeats until the end of the file.
-- LOCALIZATION
local S = minetest.get_translator(modname)
All character files must be 5 or 6 pixels wide (5 pixels are preferred)
]]
local chars_file = io.open(modpath.."/characters.txt", "r")
-- FIXME: Support more characters (many characters are missing). Currently ASCII and Latin-1 Supplement are supported.
local charmap = {}
if not chars_file then
minetest.log("error", "[mcl_signs] : character map file not found")
else
while true do
local char = chars_file:read("*l")
if char == nil then
break
end
local img = chars_file:read("*l")
chars_file:read("*l")
charmap[char] = img
end
end
-- CONSTANTS
local SIGN_WIDTH = 115
local LINE_LENGTH = 15
local NUMBER_OF_LINES = 4
local LINE_HEIGHT = 14
local CHAR_WIDTH = 5
-- Helper functions
local function round(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
local function string_to_array(str)
local tab = {}
for i=1,string.len(str) do
table.insert(tab, string.sub(str, i,i))
end
return tab
end
local function string_to_line_array(str)
local tab = {}
local current = 1
local linechar = 1
tab[1] = ""
for _,char in ipairs(string_to_array(str)) do
-- New line
if char == "\n" then
current = current + 1
tab[current] = ""
linechar = 1
else
tab[current] = tab[current]..char
linechar = linechar + 1
end
end
return tab
end
local function create_lines(text)
local line_num = 1
local tab = {}
for _, line in ipairs(string_to_line_array(text)) do
if line_num > NUMBER_OF_LINES then
break
end
table.insert(tab, line)
line_num = line_num + 1
end
return tab
end
local function generate_line(s, ypos)
local i = 1
local parsed = {}
local width = 0
local chars = 0
local printed_char_width = CHAR_WIDTH + 1
while chars < LINE_LENGTH and i <= #s do
local file
-- Get and render character
if charmap[s:sub(i, i)] then
file = charmap[s:sub(i, i)]
i = i + 1
elseif i < #s and charmap[s:sub(i, i + 1)] then
file = charmap[s:sub(i, i + 1)]
i = i + 2
else
-- No character image found.
-- Use replacement character:
file = "_rc"
i = i + 1
minetest.log("verbose", "[mcl_signs] Unknown symbol in '"..s.."' at "..i)
end
if file then
width = width + printed_char_width
table.insert(parsed, file)
chars = chars + 1
end
end
width = width - 1
local texture = ""
local xpos = math.floor((SIGN_WIDTH - width) / 2)
for i = 1, #parsed do
texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png"
xpos = xpos + printed_char_width
end
return texture
end
local function generate_texture(lines, signnodename)
local texture = "[combine:"..SIGN_WIDTH.."x"..SIGN_WIDTH
local ypos
if signnodename == "mcl_signs:wall_sign" then
ypos = 30
else
ypos = 0
end
for i = 1, #lines do
texture = texture..generate_line(lines[i], ypos)
ypos = ypos + LINE_HEIGHT
end
return texture
end
local n = 23/56 - 1/128
local signtext_info_wall = {
{delta = {x = 0, y = 0, z = n}, yaw = 0},
{delta = {x = n, y = 0, z = 0}, yaw = math.pi / -2},
{delta = {x = 0, y = 0, z = -n}, yaw = math.pi},
{delta = {x = -n, y = 0, z = 0}, yaw = math.pi / 2},
}
local signtext_info_standing = {}
local m = -1/16 + 1/64
for rot=0, 15 do
local yaw = math.pi*2 - (((math.pi*2) / 16) * rot)
local delta = vector.multiply(minetest.yaw_to_dir(yaw), m)
-- Offset because sign is a bit above node boundaries
delta.y = delta.y + 2/28
table.insert(signtext_info_standing, { delta = delta, yaw = yaw })
end
local function get_rotation_level(facedir, nodename)
local rl = facedir * 4
if nodename == "mcl_signs:standing_sign22_5" then
rl = rl + 1
elseif nodename == "mcl_signs:standing_sign45" then
rl = rl + 2
elseif nodename == "mcl_signs:standing_sign67_5" then
rl = rl + 3
end
return rl
end
local function get_wall_signtext_info(param2, nodename)
local dir = minetest.wallmounted_to_dir(param2)
if dir.x > 0 then
return 2
elseif dir.z > 0 then
return 1
elseif dir.x < 0 then
return 4
else
return 3
end
end
local sign_groups = {handy=1,axey=1, deco_block=1, material_wood=1, attached_node=1, dig_by_piston=1, flammable=-1}
local function destruct_sign(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
local ent = v:get_luaentity()
if ent and ent.name == "mcl_signs:text" then
v:remove()
end
end
local players = minetest.get_connected_players()
for p=1, #players do
if vector.distance(players[p]:get_pos(), pos) <= 30 then
minetest.close_formspec(players[p]:get_player_name(), "mcl_signs:set_text_"..pos.x.."_"..pos.y.."_"..pos.z)
end
end
end
local function update_sign(pos, fields, sender, force_remove)
local meta = minetest.get_meta(pos)
if not meta then
return
end
local text = meta:get_string("text")
if fields and (text == "" and fields.text) then
meta:set_string("text", fields.text)
text = fields.text
end
if text == nil then
text = ""
end
local sign_info
local n = minetest.get_node(pos)
local nn = n.name
if nn == "mcl_signs:standing_sign" or nn == "mcl_signs:standing_sign22_5" or nn == "mcl_signs:standing_sign45" or nn == "mcl_signs:standing_sign67_5" then
sign_info = signtext_info_standing[get_rotation_level(n.param2, nn) + 1]
elseif nn == "mcl_signs:wall_sign" then
sign_info = signtext_info_wall[get_wall_signtext_info(n.param2)]
end
if sign_info == nil then
minetest.log("error", "[mcl_signs] Missing sign_info!")
return
end
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local text_entity
for _, v in ipairs(objects) do
local ent = v:get_luaentity()
if ent and ent.name == "mcl_signs:text" then
if force_remove then
v:remove()
else
text_entity = v
break
end
end
end
if not text_entity then
text_entity = minetest.add_entity({
x = pos.x + sign_info.delta.x,
y = pos.y + sign_info.delta.y,
z = pos.z + sign_info.delta.z}, "mcl_signs:text")
end
text_entity:get_luaentity()._signnodename = nn
text_entity:set_properties({textures={generate_texture(create_lines(text), nn)}})
text_entity:set_yaw(sign_info.yaw)
end
local function show_formspec(player, pos)
minetest.show_formspec(
player:get_player_name(),
"mcl_signs:set_text_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[6,3]textarea[0.25,0.25;6,1.5;text;"..F(S("Enter sign text:"))..";]label[0,1.5;"..F(S("Maximum line length: 15")).."\n"..F(S("Maximum lines: 4")).."]button_exit[0,2.5;6,1;submit;"..F(S("Done")).."]"
)
-- PLACE YAW VALUES INTO THE TABLE.
for rot = 0, 15 do
local yaw = math.pi * 2 - (((math.pi * 2) / 16) * rot)
local delta = vector.multiply(minetest.yaw_to_dir(yaw), m)
-- Offset because sign is a bit above node boundaries
delta.y = delta.y + 2 / 28
table.insert(mcl_signs.signtext_info_standing, { delta = delta, yaw = yaw })
end
-- HANDLE THE FORMSPEC CALLBACK
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:find("mcl_signs:set_text_") == 1 then
local x, y, z = formname:match("mcl_signs:set_text_(.-)_(.-)_(.*)")
local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
if not pos or not pos.x or not pos.y or not pos.z then return end
update_sign(pos, fields, player)
end
if formname:find("mcl_signs:set_text_") == 1 then
local x, y, z = formname:match("mcl_signs:set_text_(.-)_(.-)_(.*)")
local pos = { x = tonumber(x), y = tonumber(y), z = tonumber(z) }
if not pos or not pos.x or not pos.y or not pos.z then
return
end
mcl_signs:update_sign(pos, fields, player)
end
end)
local node_sounds
if minetest.get_modpath("mcl_sounds") then
node_sounds = mcl_sounds.node_sound_wood_defaults()
end
minetest.register_node("mcl_signs:wall_sign", {
description = S("Sign"),
_tt_help = S("Can be written"),
_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again."),
inventory_image = "default_sign.png",
walkable = false,
is_ground_content = false,
wield_image = "default_sign.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
drawtype = "mesh",
mesh = "mcl_signs_signonwallmount.obj",
selection_box = {type = "wallmounted", wall_side = {-0.5, -7/28, -0.5, -23/56, 7/28, 0.5}},
tiles = {"mcl_signs_sign.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
groups = sign_groups,
stack_max = 16,
sounds = node_sounds,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node_under = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
end
end
local dir = vector.subtract(under, above)
-- Only build when it's legal
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
if not abovenodedef or abovenodedef.buildable_to == false then
return itemstack
end
local wdir = minetest.dir_to_wallmounted(dir)
--local placer_pos = placer:get_pos()
local fdir = minetest.dir_to_facedir(dir)
local sign_info
local nodeitem = ItemStack(itemstack)
-- Ceiling
if wdir == 0 then
--how would you add sign to ceiling?
return itemstack
-- Floor
elseif wdir == 1 then
-- Standing sign
-- Determine the sign rotation based on player's yaw
local yaw = math.pi*2 - placer:get_look_horizontal()
-- Select one of 16 possible rotations (0-15)
local rotation_level = round((yaw / (math.pi*2)) * 16)
if rotation_level > 15 then
rotation_level = 0
elseif rotation_level < 0 then
rotation_level = 15
end
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
if rotation_level % 4 == 0 then
nodeitem:set_name("mcl_signs:standing_sign")
elseif rotation_level % 4 == 1 then
nodeitem:set_name("mcl_signs:standing_sign22_5")
elseif rotation_level % 4 == 2 then
nodeitem:set_name("mcl_signs:standing_sign45")
elseif rotation_level % 4 == 3 then
nodeitem:set_name("mcl_signs:standing_sign67_5")
end
fdir = math.floor(rotation_level / 4)
-- Place the node!
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
if not success then
return itemstack
end
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
sign_info = signtext_info_standing[rotation_level + 1]
-- Side
else
-- Wall sign
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
if not success then
return itemstack
end
sign_info = signtext_info_wall[fdir + 1]
end
-- Determine spawn position of entity
local place_pos
if minetest.registered_nodes[node_under.name].buildable_to then
place_pos = under
else
place_pos = above
end
local text_entity = minetest.add_entity({
x = place_pos.x + sign_info.delta.x,
y = place_pos.y + sign_info.delta.y,
z = place_pos.z + sign_info.delta.z}, "mcl_signs:text")
text_entity:set_yaw(sign_info.yaw)
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}, true)
show_formspec(placer, place_pos)
return itemstack
end,
on_destruct = destruct_sign,
on_punch = function(pos, node, puncher)
update_sign(pos)
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
local r = screwdriver.rotate.wallmounted(pos, node, mode)
node.param2 = r
minetest.swap_node(pos, node)
update_sign(pos, nil, nil, true)
return true
else
return false
end
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
})
-- Standing sign nodes.
-- 4 rotations at 0°, 22.5°, 45° and 67.5°.
-- These are 4 out of 16 possible rotations.
-- With facedir the remaining 12 rotations are constructed.
-- 0°
local ssign = {
paramtype = "light",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "mcl_signs_sign.obj",
selection_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}},
tiles = {"mcl_signs_sign.png"},
groups = sign_groups,
drop = "mcl_signs:wall_sign",
stack_max = 16,
sounds = node_sounds,
on_destruct = destruct_sign,
on_punch = function(pos, node, puncher)
update_sign(pos)
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
node.name = "mcl_signs:standing_sign22_5"
minetest.swap_node(pos, node)
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
update_sign(pos, nil, nil, true)
return true
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
}
minetest.register_node("mcl_signs:standing_sign", ssign)
-- 22.5°
local ssign22_5 = table.copy(ssign)
ssign22_5.mesh = "mcl_signs_sign22.5.obj"
ssign22_5.on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
node.name = "mcl_signs:standing_sign45"
minetest.swap_node(pos, node)
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
update_sign(pos, nil, nil, true)
return true
end
minetest.register_node("mcl_signs:standing_sign22_5", ssign22_5)
-- 45°
local ssign45 = table.copy(ssign)
ssign45.mesh = "mcl_signs_sign45.obj"
ssign45.on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
node.name = "mcl_signs:standing_sign67_5"
minetest.swap_node(pos, node)
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
update_sign(pos, nil, nil, true)
return true
end
minetest.register_node("mcl_signs:standing_sign45", ssign45)
-- 67.5°
local ssign67_5 = table.copy(ssign)
ssign67_5.mesh = "mcl_signs_sign67.5.obj"
ssign67_5.on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
node.name = "mcl_signs:standing_sign"
node.param2 = (node.param2 + 1) % 4
minetest.swap_node(pos, node)
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
update_sign(pos, nil, nil, true)
return true
end
minetest.register_node("mcl_signs:standing_sign67_5", ssign67_5)
mcl_signs:generate_signs() -- initialize the nodes for the signs.
-- FIXME: Prevent entity destruction by /clearobjects
minetest.register_entity("mcl_signs:text", {
pointable = false,
visual = "upright_sprite",
textures = {},
physical = false,
collide_with_objects = false,
pointable = false,
visual = "upright_sprite",
textures = {},
physical = false,
collide_with_objects = false,
_signnodename = nil, -- node name of sign node to which the text belongs
_signnodename = nil, -- node name of sign node to which the text belongs
on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then
local des = minetest.deserialize(staticdata)
if des then
self._signnodename = des._signnodename
end
end
local meta = minetest.get_meta(self.object:get_pos())
local text = meta:get_string("text")
self.object:set_properties({
textures={generate_texture(create_lines(text), self._signnodename)},
})
self.object:set_armor_groups({ immortal = 1 })
end,
get_staticdata = function(self)
local out = { _signnodename = self._signnodename }
return minetest.serialize(out)
end,
on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then
local des = minetest.deserialize(staticdata)
if des then
self._signnodename = des._signnodename
end
end
local meta = minetest.get_meta(self.object:get_pos())
local text = meta:get_string("text")
self.object:set_properties({
textures = { mcl_signs:create_lettering(text, self._signnodename) },
})
self.object:set_armor_groups({ immortal = 1 })
end,
get_staticdata = function(self)
local out = { _signnodename = self._signnodename }
return minetest.serialize(out)
end,
})
-- Make the wall signs burnable.
minetest.register_craft({
type = "fuel",
recipe = "mcl_signs:wall_sign",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_signs:wall_sign",
burntime = 10,
type = "fuel",
recipe = "mcl_signs:wall_sign_dark",
burntime = 10,
})
-- register crafts (actual recipes)
if minetest.get_modpath("mcl_core") then
minetest.register_craft({
output = "mcl_signs:wall_sign 3",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"", "mcl_core:stick", ""},
}
})
-- debug step
minetest.log("verbose", "Register Sign Crafts: \n" .. dump(mcl_signs.woods))
for w = 1, #mcl_signs.woods do
local itemstring = ""
if mcl_signs.woods[w] == "mcl_core:sprucewood" or mcl_signs.woods[w] == "mcl_core:darkwood" then
itemstring = "mcl_signs:wall_sign_dark"
else
itemstring = "mcl_signs:wall_sign 3"
end
local c = mcl_signs.woods[w]
minetest.register_craft({
output = itemstring.." 3",
recipe = {
{ c, c, c },
{ c, c, c },
{ "", "mcl_core:stick", "" },
},
})
end
end
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign_dark")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign_dark")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5_dark")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45_dark")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5_dark")
end
minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
minetest.register_alias("mcl_signs:wall_sign 3", "mcl_signs:wall_sign")
minetest.register_lbm({
name = "mcl_signs:respawn_entities",
label = "Respawn sign text entities",
run_at_every_load = true,
nodenames = { "mcl_signs:wall_sign", "mcl_signs:standing_sign", "mcl_signs:standing_sign22_5", "mcl_signs:standing_sign45", "mcl_signs:standing_sign67_5" },
action = function(pos, node)
update_sign(pos)
end,
})
name = "mcl_signs:respawn_entities",
label = "Respawn sign text entities",
run_at_every_load = true,
nodenames = {
"mcl_signs:wall_sign", "mcl_signs:wall_sign_dark",
"mcl_signs:standing_sign", "mcl_signs:standing_sign_dark",
"mcl_signs:standing_sign22_5", "mcl_signs:standing_sign22_5_dark",
"mcl_signs:standing_sign45", "mcl_signs:standing_sign45_dark",
"mcl_signs:standing_sign67_5", "mcl_signs:standing_sign67_5_dark"
},
action = function(pos, node)
mcl_signs:update_sign(pos)
end,
})

View File

@ -1,7 +1,7 @@
# textdomain: mcl_signs
Sign=
Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.=
After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again.=
After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow.=
Enter sign text:=
Maximum line length: 15=
Maximum lines: 4=

View File

@ -1,2 +1,4 @@
name = mcl_signs
optional_depends = mcl_sounds, mcl_core, doc
description = New and Improved signs - can be colored and made to glow.
depends = mcl_core, mcl_sounds, mcl_dye, mcl_colors
optional_depends = doc

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