mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-04 23:31:05 +01:00
Added a workaround for mobile using zoom key
* Bow can now be used with zoom key aside of RMB * Crossbow can now be loaded with zoom key as well * Spyglass can now be used with zoom key
This commit is contained in:
parent
cb7878249d
commit
9e3d7ce0f4
4 changed files with 49 additions and 40 deletions
|
@ -31,6 +31,7 @@ local known_controls = {
|
|||
aux1 = true,
|
||||
down = true,
|
||||
up = true,
|
||||
zoom = true,
|
||||
}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
|
|
@ -239,7 +239,7 @@ end
|
|||
|
||||
|
||||
controls.register_on_release(function(player, key, time)
|
||||
if key~="RMB" then return end
|
||||
if key~="RMB" and key~="zoom" then return end
|
||||
--local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
|
||||
local wielditem = player:get_wielded_item()
|
||||
if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2" or
|
||||
|
@ -307,28 +307,30 @@ end)
|
|||
controls.register_on_hold(function(player, key, time)
|
||||
local name = player:get_player_name()
|
||||
local creative = minetest.is_creative_enabled(name)
|
||||
if key ~= "RMB" or not (creative or get_arrow(player)) then
|
||||
if (key ~= "RMB" and key ~= "zoom") or not (creative or get_arrow(player)) then
|
||||
return
|
||||
end
|
||||
--local inv = minetest.get_inventory({type="player", name=name})
|
||||
local wielditem = player:get_wielded_item()
|
||||
if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted") and wielditem:get_meta():get("active") and (creative or get_arrow(player)) then
|
||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
||||
if enchanted then
|
||||
wielditem:set_name("mcl_bows:bow_0_enchanted")
|
||||
else
|
||||
wielditem:set_name("mcl_bows:bow_0")
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
if minetest.get_modpath("playerphysics") then
|
||||
-- Slow player down when using bow
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
|
||||
end
|
||||
bow_load[name] = minetest.get_us_time()
|
||||
bow_index[name] = player:get_wield_index()
|
||||
if bow_load[name] == nil
|
||||
and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted")
|
||||
and (wielditem:get_meta():get("active") or key == "zoom") and (creative or get_arrow(player)) then
|
||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
||||
if enchanted then
|
||||
wielditem:set_name("mcl_bows:bow_0_enchanted")
|
||||
else
|
||||
wielditem:set_name("mcl_bows:bow_0")
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
if minetest.get_modpath("playerphysics") then
|
||||
-- Slow player down when using bow
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
|
||||
end
|
||||
bow_load[name] = minetest.get_us_time()
|
||||
bow_index[name] = player:get_wield_index()
|
||||
|
||||
-- begin Bow Zoom.
|
||||
mcl_fovapi.apply_modifier(player, "bowcomplete")
|
||||
-- begin Bow Zoom.
|
||||
mcl_fovapi.apply_modifier(player, "bowcomplete")
|
||||
else
|
||||
if player:get_wield_index() == bow_index[name] then
|
||||
if type(bow_load[name]) == "number" then
|
||||
|
|
|
@ -263,7 +263,7 @@ end
|
|||
|
||||
|
||||
controls.register_on_release(function(player, key, time)
|
||||
if key~="RMB" then return end
|
||||
if key~="RMB" and key~="zoom" then return end
|
||||
--local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
|
||||
local wielditem = player:get_wielded_item()
|
||||
if wielditem:get_name()=="mcl_bows:crossbow_2" and get_arrow(player) or wielditem:get_name()=="mcl_bows:crossbow_2" and minetest.is_creative_enabled(player:get_player_name()) or wielditem:get_name()=="mcl_bows:crossbow_2_enchanted" and get_arrow(player) or wielditem:get_name()=="mcl_bows:crossbow_2_enchanted" and minetest.is_creative_enabled(player:get_player_name()) then
|
||||
|
@ -359,7 +359,7 @@ end)
|
|||
controls.register_on_hold(function(player, key, time)
|
||||
local name = player:get_player_name()
|
||||
local creative = minetest.is_creative_enabled(name)
|
||||
if key ~= "RMB" then
|
||||
if key ~= "RMB" and key ~= "zoom" then
|
||||
return
|
||||
end
|
||||
--local inv = minetest.get_inventory({type="player", name=name})
|
||||
|
@ -373,22 +373,24 @@ controls.register_on_hold(function(player, key, time)
|
|||
BOW_CHARGE_TIME_FULL = _BOW_CHARGE_TIME_FULL
|
||||
end
|
||||
|
||||
if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:crossbow" or wielditem:get_name()=="mcl_bows:crossbow_enchanted") and wielditem:get_meta():get("active") and (creative or get_arrow(player)) then
|
||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
||||
if enchanted then
|
||||
wielditem:set_name("mcl_bows:crossbow_0_enchanted")
|
||||
play_load_sound(0, player:get_pos())
|
||||
else
|
||||
wielditem:set_name("mcl_bows:crossbow_0")
|
||||
play_load_sound(0, player:get_pos())
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
if minetest.get_modpath("playerphysics") then
|
||||
-- Slow player down when using bow
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_crossbow", PLAYER_USE_CROSSBOW_SPEED)
|
||||
end
|
||||
bow_load[name] = minetest.get_us_time()
|
||||
bow_index[name] = player:get_wield_index()
|
||||
if bow_load[name] == nil
|
||||
and (wielditem:get_name()=="mcl_bows:crossbow" or wielditem:get_name()=="mcl_bows:crossbow_enchanted")
|
||||
and (wielditem:get_meta():get("active") or key=="zoom") and (creative or get_arrow(player)) then
|
||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
||||
if enchanted then
|
||||
wielditem:set_name("mcl_bows:crossbow_0_enchanted")
|
||||
play_load_sound(0, player:get_pos())
|
||||
else
|
||||
wielditem:set_name("mcl_bows:crossbow_0")
|
||||
play_load_sound(0, player:get_pos())
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
if minetest.get_modpath("playerphysics") then
|
||||
-- Slow player down when using bow
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_crossbow", PLAYER_USE_CROSSBOW_SPEED)
|
||||
end
|
||||
bow_load[name] = minetest.get_us_time()
|
||||
bow_index[name] = player:get_wield_index()
|
||||
else
|
||||
if player:get_wield_index() == bow_index[name] then
|
||||
if type(bow_load[name]) == "number" then
|
||||
|
|
|
@ -58,17 +58,21 @@ local function remove_scope(player)
|
|||
end
|
||||
|
||||
controls.register_on_press(function(player, key)
|
||||
if key ~= "RMB" then return end
|
||||
add_scope(player)
|
||||
if key ~= "RMB" and key ~= "zoom" then return end
|
||||
if spyglass_scope[player] == nil then
|
||||
add_scope(player)
|
||||
end
|
||||
end)
|
||||
|
||||
controls.register_on_release(function(player, key, time)
|
||||
if key ~= "RMB" then return end
|
||||
if key ~= "RMB" and key ~= "zoom" then return end
|
||||
local ctrl = player:get_player_control()
|
||||
if key == "RMB" and ctrl.zoom or key == "zoom" and ctrl.place then return end
|
||||
remove_scope(player)
|
||||
end)
|
||||
|
||||
controls.register_on_hold(function(player, key, time)
|
||||
if key ~= "RMB" then return end
|
||||
if key ~= "RMB" and key ~= "zoom" then return end
|
||||
local wielditem = player:get_wielded_item()
|
||||
if wielditem:get_name() == "mcl_spyglass:spyglass" then
|
||||
mcl_fovapi.apply_modifier(player, "spyglass") -- apply the FOV effect.
|
||||
|
|
Loading…
Reference in a new issue