mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
fireworks function, slight balancing, removed debug starting speed
This commit is contained in:
parent
20b229a9b9
commit
9e1b0184c5
1 changed files with 28 additions and 21 deletions
|
@ -266,13 +266,17 @@ minetest.register_globalstep(function(dtime)
|
|||
local v = math.sqrt(vector.x^2 + vector.y^2 + vector.z^2)
|
||||
return v
|
||||
end
|
||||
local function anglediff(a1, a2)
|
||||
local a = a1 - a2
|
||||
return math.abs((a + math.pi) % (math.pi*2) - math.pi)
|
||||
end
|
||||
|
||||
local function clamp(num, min, max)
|
||||
return math.min(max, math.max(num, min))
|
||||
end
|
||||
|
||||
if not elytra.active then
|
||||
elytra.speed = 10
|
||||
elytra.speed = 2
|
||||
end
|
||||
|
||||
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
|
||||
|
@ -282,36 +286,26 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
if elytra.active then
|
||||
mcl_player.player_set_animation(player, "fly")
|
||||
local slowdown_mult = 0.2 -- amount of vel to take
|
||||
local slowdown_mult = 0.2 -- amount of vel to take per sec
|
||||
local speedup_mult = 10 -- amount of speed to add based on look dir
|
||||
local max_speed = 60
|
||||
local max_speed = 120
|
||||
local direction = player:get_look_dir()
|
||||
local v = player:get_velocity()
|
||||
local direction_mult = clamp(direction.y*2, -0.5, 0.5)
|
||||
local speed_mult = clamp(elytra.speed - direction_mult * speedup_mult * dtime, -max_speed, max_speed)
|
||||
local direction_mult = clamp(-direction.y*2, -0.5, 0.5)
|
||||
local speed_mult = clamp(elytra.speed + direction_mult * speedup_mult * dtime, -max_speed, max_speed)
|
||||
speed_mult = speed_mult - slowdown_mult * speed_mult * dtime -- slow down
|
||||
speed_mult = math.max(speed_mult, -1)
|
||||
speed_mult = math.min(speed_mult, max_speed)
|
||||
elytra.speed = speed_mult
|
||||
vel = direction
|
||||
vel = vector.multiply(vel, speed_mult)
|
||||
vel = {
|
||||
x = clamp(vel.x, -max_speed, max_speed),
|
||||
y = clamp(vel.y, -max_speed, max_speed),
|
||||
z = clamp(vel.z, -max_speed, max_speed)}
|
||||
|
||||
-- slow the player down so less spongy movement by applying half the inverse vel
|
||||
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
|
||||
v = vector.multiply(v, -0.3)
|
||||
player:add_velocity(v)
|
||||
vel.y = vel.y - (300 / math.max(speed_mult, 1)) * dtime
|
||||
player:add_velocity(vel)
|
||||
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
|
||||
|
||||
if elytra.rocketing > 0 then
|
||||
elytra.rocketing = elytra.rocketing - dtime
|
||||
if vector.length(player_velocity) < 40 then
|
||||
player:add_velocity(vector.multiply(player:get_look_dir(), 4))
|
||||
-- player:add_velocity(vector.multiply(player:get_look_dir(), 4))
|
||||
speed_mult = 30
|
||||
elytra.speed = speed_mult
|
||||
add_particle({
|
||||
pos = fly_pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
|
@ -324,10 +318,23 @@ minetest.register_globalstep(function(dtime)
|
|||
glow = 5,
|
||||
})
|
||||
end
|
||||
else
|
||||
elytra.rocketing = 0
|
||||
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
||||
end
|
||||
else
|
||||
elytra.rocketing = 0
|
||||
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
||||
|
||||
vel = vector.multiply(vel, speed_mult)
|
||||
vel = {
|
||||
x = clamp(vel.x, -max_speed, max_speed),
|
||||
y = clamp(vel.y, -max_speed, max_speed),
|
||||
z = clamp(vel.z, -max_speed, max_speed)}
|
||||
|
||||
-- slow the player down so less spongy movement by applying half the inverse vel
|
||||
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
|
||||
v = vector.multiply(v, -0.4)
|
||||
player:add_velocity(v)
|
||||
vel.y = vel.y - (200 / math.max(speed_mult+1, 1)) * dtime
|
||||
player:add_velocity(vel)
|
||||
end
|
||||
|
||||
if wielded_def and wielded_def._mcl_toollike_wield then
|
||||
|
|
Loading…
Reference in a new issue