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Play sound when using flint and steel
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parent
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commit
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3 changed files with 7 additions and 2 deletions
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@ -1,5 +1,6 @@
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Minetest 0.4 mod: fire
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mcl_fire: Fire mod for MineClone 2
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======================
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Based on fire from Minetest Game
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==================================
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License of source code:
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License of source code:
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-----------------------
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-----------------------
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@ -7,6 +7,10 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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groups = { tool = 1 },
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groups = { tool = 1 },
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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minetest.sound_play(
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"fire_flint_and_steel",
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
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)
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
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if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
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tnt.ignite(pointed_thing.under)
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tnt.ignite(pointed_thing.under)
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BIN
mods/ITEMS/mcl_fire/sounds/fire_flint_and_steel.ogg
Normal file
BIN
mods/ITEMS/mcl_fire/sounds/fire_flint_and_steel.ogg
Normal file
Binary file not shown.
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