Slow ender dragon regeneration (#4481)

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4481
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
This commit is contained in:
WillConker 2024-07-31 02:56:33 +02:00 committed by the-real-herowl
parent 80a6a6efb0
commit 9d5b46c28a

View file

@ -4,21 +4,17 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local BEAM_CHECK_FREQUENCY = 2 local BEAM_CHECK_FREQUENCY = 1
local POS_CHECK_FREQUENCY = 15 local POS_CHECK_FREQUENCY = 15
local HEAL_AMMOUNT = 37 local HEAL_INTERVAL = 1
local HEAL_AMOUNT = 2
local function heal(self)
local o = self.object
self.health = math.min(self.hp_max,self.health + HEAL_AMMOUNT)
end
local function check_beam(self) local function check_beam(self)
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
local luaentity = obj:get_luaentity() local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_end:crystal" then if luaentity and luaentity.name == "mcl_end:crystal" then
if luaentity.beam then if luaentity.beam then
if luaentity.beam == self.beam then if luaentity.beam == self.beam then
heal(self)
break break
end end
else else
@ -106,7 +102,6 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
}, },
ignores_nametag = true, ignores_nametag = true,
do_custom = function(self,dtime) do_custom = function(self,dtime)
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
if self._pos_timer == nil or self._pos_timer > POS_CHECK_FREQUENCY then if self._pos_timer == nil or self._pos_timer > POS_CHECK_FREQUENCY then
self._pos_timer = 0 self._pos_timer = 0
check_pos(self) check_pos(self)
@ -115,8 +110,20 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
self._beam_timer = 0 self._beam_timer = 0
check_beam(self) check_beam(self)
end end
self._beam_timer = self._beam_timer + dtime self._beam_timer = self._beam_timer + dtime
self._pos_timer = self._pos_timer + dtime self._pos_timer = self._pos_timer + dtime
if self.beam ~= nil then
-- heal
self._heal_timer = (self._heal_timer or 0) + dtime
if self._heal_timer > HEAL_INTERVAL then
self.health = math.min(self.hp_max,self.health + HEAL_AMOUNT)
self._heal_timer = self._heal_timer - HEAL_INTERVAL
end
end
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
end, end,
on_die = function(self, pos, cmi_cause) on_die = function(self, pos, cmi_cause)
if self._portal_pos then if self._portal_pos then