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Implement basic pickblock functionality (on rightclick)
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22
mods/PLAYER/vl_pickblock/LICENSE
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mods/PLAYER/vl_pickblock/LICENSE
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MIT License
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Copyright (c) 2022 ROllerozxa
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Copyright (c) 2024 Mikita 'rudzik8' Wiśniewski
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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mods/PLAYER/vl_pickblock/README.md
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mods/PLAYER/vl_pickblock/README.md
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# `vl_pickblock`
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Allows you to put the selected node in an empty slot of your hotbar when you're in creative mode.
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You select them with the build key (right-click) as compared to with middle-click as it usually is in Minecraft.
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## License
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Copyright (C) 2022 ROllerozxa\
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Copyright (C) 2024 Mikita 'rudzik8' Wiśniewski
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MIT (see `LICENSE` file)
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mods/PLAYER/vl_pickblock/init.lua
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mods/PLAYER/vl_pickblock/init.lua
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minetest.override_item("", {
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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local node = minetest.get_node_or_nil(pointed_thing.under)
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if not node then return end
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local def = minetest.registered_nodes[node.name]
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if not def then return end
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local rnode
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-- if this is an 'illegal' node and there's an explicit `_vl_pickblock` field, then return it
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-- if the node isn't 'illegal', return it as-is
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-- (and if it's 'illegal' and no `_vl_pickblock` is defined, well, bad luck)
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if def.groups.not_in_creative_inventory and def.groups.not_in_creative_inventory ~= 0 then
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if def._vl_pickblock then
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rnode = def._vl_pickblock
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end
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else
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rnode = node.name
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end
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return {name = rnode}
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end
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end
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})
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mods/PLAYER/vl_pickblock/mod.conf
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mods/PLAYER/vl_pickblock/mod.conf
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name = vl_pickblock
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description = Allows you to put the selected node in an empty slot of your hotbar when you're in creative mode.
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