make mobs rotate when punched

This commit is contained in:
epCode 2022-10-09 18:40:41 -07:00
parent 8a63e90e4a
commit 9cf5b2a9f6

View file

@ -339,7 +339,9 @@ local set_yaw = function(self, yaw, delay, dtime)
if self.noyaw then return end
self._turn_to = yaw
if self._kb_turn then
self._turn_to = yaw
end
--clamp our yaw to a 360 range
if math.deg(self.object:get_yaw()) > 360 then
self.object:set_yaw(math.rad(10))
@ -367,9 +369,9 @@ local set_yaw = function(self, yaw, delay, dtime)
if math.abs(target_shortest_path) > 280*ddtime then
if target_shortest_path > 0 then
self.object:set_yaw(self.object:get_yaw()+1.5*ddtime)
self.object:set_yaw(self.object:get_yaw()+3.6*ddtime)
else
self.object:set_yaw(self.object:get_yaw()-1.5*ddtime)
self.object:set_yaw(self.object:get_yaw()-3.6*ddtime)
end
end
@ -3364,6 +3366,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
elseif luaentity and luaentity._knockback then
kb = kb + luaentity._knockback
end
self._kb_turn = false
self._turn_to=self.object:get_yaw()+1.57
minetest.after(0.5, function()
if self and self.object then
self._kb_turn = true
end
end)
self.object:set_velocity({
x = dir.x * kb,