Increase tiny slime spawn distance

This commit is contained in:
Wuzzy 2017-02-22 22:07:30 +01:00
parent 96d7d3b0f7
commit 9ca2f328cd

View file

@ -122,7 +122,7 @@ mobs:register_mob("mobs_mc:greenmedium", {
angle = math.random(0, math.pi*2) angle = math.random(0, math.pi*2)
for i=1,4 do for i=1,4 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(posadd), 0.5) posadd = vector.multiply(vector.normalize(posadd), 0.6)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall") minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
angle = angle + math.pi/2 angle = angle + math.pi/2
end end
@ -315,7 +315,7 @@ mobs:register_mob("mobs_mc:lavabig", {
angle = math.random(0, math.pi*2) angle = math.random(0, math.pi*2)
for i=1,4 do for i=1,4 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(posadd), 0.5) posadd = vector.multiply(vector.normalize(posadd), 0.6)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall") minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
angle = angle + math.pi/2 angle = angle + math.pi/2
end end