Doors register redstone signal on top part, too

This commit is contained in:
Wuzzy 2018-01-09 17:44:54 +01:00
parent bb31415670
commit 9bf25214be
1 changed files with 16 additions and 3 deletions

View File

@ -180,10 +180,15 @@ function mcl_doors:register_door(name, def)
local function on_mesecons_signal_open(pos, node)
on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close(pos, node)
on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
local function on_mesecons_signal_open_top(pos, node)
on_mesecons_signal_open({x=pos.x, y=pos.y-1, z=pos.z}, node)
end
local function on_mesecons_signal_close_top(pos, node)
on_mesecons_signal_close({x=pos.x, y=pos.y-1, z=pos.z}, node)
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
@ -281,6 +286,10 @@ function mcl_doors:register_door(name, def)
on_rightclick = on_rightclick,
mesecons = { effector = {
action_on = on_mesecons_signal_open_top
}},
can_dig = check_player_priv,
})
@ -371,6 +380,10 @@ function mcl_doors:register_door(name, def)
on_rightclick = on_rightclick,
mesecons = { effector = {
action_on = on_mesecons_signal_close_top
}},
can_dig = check_player_priv,
})