Complete signs acess using new API.

Has compatibility layer for signs_dark, the original signs, etc.

Has added greyscale sign for making your own signs. :)

TODO: add in translations, tweak the sign colors.
This commit is contained in:
Michieal 2022-10-21 22:50:39 -04:00
parent c0e4c96d87
commit 9bbb065967
2 changed files with 601 additions and 697 deletions

View file

@ -7,24 +7,12 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local table = table
local m = -1 / 16 + 1 / 64
-- Signs API
dofile(modpath .. "/signs_api.lua")
-- LOCALIZATION
local S = minetest.get_translator(modname)
-- PLACE YAW VALUES INTO THE TABLE.
for rot = 0, 15 do
local yaw = math.pi * 2 - (((math.pi * 2) / 16) * rot)
local delta = vector.multiply(minetest.yaw_to_dir(yaw), m)
-- Offset because sign is a bit above node boundaries
delta.y = delta.y + 2 / 28
table.insert(mcl_signs.signtext_info_standing, { delta = delta, yaw = yaw })
end
-- HANDLE THE FORMSPEC CALLBACK
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:find("mcl_signs:set_text_") == 1 then
@ -37,8 +25,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end)
mcl_signs:generate_signs() -- initialize the nodes for the signs.
-- FIXME: Prevent entity destruction by /clearobjects
minetest.register_entity("mcl_signs:text", {
pointable = false,
@ -50,94 +36,108 @@ minetest.register_entity("mcl_signs:text", {
_signnodename = nil, -- node name of sign node to which the text belongs
on_activate = function(self, staticdata)
local meta = minetest.get_meta(self.object:get_pos())
local text = meta:get_string("text")
local text_color = meta:get_string("mcl_signs:text_color")
local glowing_sign = meta:get_string("mcl_signs:glowing_sign")
if staticdata and staticdata ~= "" then
local des = minetest.deserialize(staticdata)
if des then
self._signnodename = des._signnodename
if des._text_color ~= nil and des._text_color ~= "" then
self.text_color = des._text_color
end
if des._glowing_sign ~= nil and des._glowing_sign ~= "" then
self.glowing_sign = des._glowing_sign
end
end
end
local meta = minetest.get_meta(self.object:get_pos())
local text = meta:get_string("text")
if text_color == "" or text_color == nil then
text_color = "#000000" -- default to black text.
meta:set_string("mcl_signs:text_color", text_color)
end
if glowing_sign == "" or glowing_sign == nil then
glowing_sign = "false" -- default to not glowing.
meta:set_string("mcl_signs:glowing_sign", glowing_sign)
end
self.object:set_properties({
textures = { mcl_signs:create_lettering(text, self._signnodename) },
textures = { mcl_signs:create_lettering(text, self._signnodename, text_color) },
})
if glowing_sign == "true" then
self.object:set_properties({
glow = 6, --sign_glow,
})
end
self.object:set_armor_groups({ immortal = 1 })
end,
get_staticdata = function(self)
local out = { _signnodename = self._signnodename }
local out = {
_signnodename = self._signnodename,
}
return minetest.serialize(out)
end,
})
-- Make the wall signs burnable.
minetest.register_craft({
type = "fuel",
recipe = "mcl_signs:wall_sign",
burntime = 10,
})
-- Build the signs x,y,z & rotations so that they work. (IE, do not remove!)
mcl_signs.build_signs_info()
minetest.register_craft({
type = "fuel",
recipe = "mcl_signs:wall_sign_dark",
burntime = 10,
})
-- ---------------------------- --
-- Register Signs for use. --
-- ---------------------------- --
local mcl_colors_official = mcl_colors
-- register crafts (actual recipes)
if minetest.get_modpath("mcl_core") then
-- Standard (original) Sign
mcl_signs.register_sign("mcl_core", "#ffffff", "", "Sign")
mcl_signs.register_sign_craft("mcl_core", "mcl_core:wood", "")
-- debug step
minetest.log("verbose", "Register Sign Crafts: \n" .. dump(mcl_signs.woods))
-- birchwood Sign
--mcl_signs.register_sign("mcl_core", "#d5cb8d", "_birchwood", "Birch Sign")
mcl_signs.register_sign_custom("mcl_core", "_birchwood",
"mcl_signs_sign_greyscale.png",mcl_colors_official.YELLOW, "default_sign_greyscale.png",
"default_sign_greyscale.png", "Birch Sign"
)
for w = 1, #mcl_signs.woods do
local itemstring = ""
mcl_signs.register_sign_craft("mcl_core", "mcl_core:birchwood", "_birchwood")
if mcl_signs.woods[w] == "mcl_core:sprucewood" or mcl_signs.woods[w] == "mcl_core:darkwood" then
itemstring = "mcl_signs:wall_sign_dark"
else
itemstring = "mcl_signs:wall_sign 3"
end
-- sprucewood Sign
mcl_signs.register_sign_custom("mcl_core", "_sprucewood",
"mcl_signs_sign_dark.png","#ffffff", "default_sign_dark.png",
"default_sign_dark.png", "Spruce Sign"
)
mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood")
local c = mcl_signs.woods[w]
-- darkwood Sign
--mcl_signs.register_sign("mcl_core","#291f1a", "_darkwood", "Dark Oak Sign")
mcl_signs.register_sign_custom("mcl_core", "_darkwood",
"mcl_signs_sign_greyscale.png","#856443", "default_sign_greyscale.png",
"default_sign_greyscale.png", "Dark Oak Sign"
)
minetest.register_craft({
output = itemstring.." 3",
recipe = {
{ c, c, c },
{ c, c, c },
{ "", "mcl_core:stick", "" },
},
})
end
end
mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood")
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign_dark")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign_dark")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5_dark")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45_dark")
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5_dark")
end
-- junglewood Sign
mcl_signs.register_sign("mcl_core", "#866249", "_junglewood", "Jungle Sign")
mcl_signs.register_sign_craft("mcl_core", "mcl_core:junglewood", "_junglewood")
-- acaciawood Sign "b8693d"
mcl_signs.register_sign("mcl_core", "#ea7479", "_acaciawood", "Acacia Sign")
mcl_signs.register_sign_craft("mcl_core", "mcl_core:acaciawood", "_acaciawood")
-- mangrove_wood Sign "#c7545c"
mcl_signs.register_sign("mcl_core", "#b8693d", "_mangrove_wood", "Mangrove Sign")
mcl_signs.register_sign_craft("mcl_core", "mcl_core:mangrove_wood", "_mangrove_wood")
-- Register the LBMs for the created signs.
mcl_signs.make_lbm()
-- really ancient compatibility.
minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
minetest.register_alias("mcl_signs:wall_sign 3", "mcl_signs:wall_sign")
minetest.register_lbm({
name = "mcl_signs:respawn_entities",
label = "Respawn sign text entities",
run_at_every_load = true,
nodenames = {
"mcl_signs:wall_sign", "mcl_signs:wall_sign_dark",
"mcl_signs:standing_sign", "mcl_signs:standing_sign_dark",
"mcl_signs:standing_sign22_5", "mcl_signs:standing_sign22_5_dark",
"mcl_signs:standing_sign45", "mcl_signs:standing_sign45_dark",
"mcl_signs:standing_sign67_5", "mcl_signs:standing_sign67_5_dark"
},
action = function(pos, node)
mcl_signs:update_sign(pos)
end,
})
minetest.register_alias("mcl_signs:wall_sign_dark", "mcl_signs:wall_sign_sprucewood")
minetest.register_alias("mcl_signs:standing_sign_dark", "mcl_signs:standing_sign_sprucewood")

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