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Prevent excessive vertical knockbacks if hit by a player from below
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1 changed files with 4 additions and 1 deletions
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@ -286,7 +286,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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-- add vertical lift to knockback
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-- add vertical lift to knockback
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local v = player:get_velocity()
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local v = player:get_velocity()
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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if v and v.y <= 0.1 and v.y >= -0.1 and invul == 0 then
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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if dir.y <= 0.44 then
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if dir.y <= 0.44 then
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if mcl_enchanting.get_enchantment(wielditem, "knockback") == 0 then
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if mcl_enchanting.get_enchantment(wielditem, "knockback") == 0 then
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player:add_velocity({x = 0, y = 6.4, z = 0})
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player:add_velocity({x = 0, y = 6.4, z = 0})
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@ -311,6 +311,9 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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if knockback > 12.875 then
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if knockback > 12.875 then
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knockback = 12.875
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knockback = 12.875
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end
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end
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if knockback > 6.4375 and dir.y >= 0.3 then
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knockback = 6.4375
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end
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-- remove knockback if invulnerable
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-- remove knockback if invulnerable
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if invul > 0 then
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if invul > 0 then
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knockback = 0
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knockback = 0
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