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Fixed bug that crashes zombie siege in context where z cannot spawn
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1 changed files with 8 additions and 4 deletions
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@ -10,10 +10,14 @@ local function spawn_zombies(self)
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local p = vector.offset(nn[i%#nn],0,1,0)
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local p = vector.offset(nn[i%#nn],0,1,0)
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if check_spawn_pos(p) then
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if check_spawn_pos(p) then
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local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
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local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
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local l = m:get_luaentity()
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if m then
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mcl_mobs:gopath(m:get_luaentity(),self.pos)
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local l = m:get_luaentity()
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table.insert(self.mobs,m)
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mcl_mobs:gopath(m:get_luaentity(), self.pos)
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self.health_max = self.health_max + l.health
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table.insert(self.mobs, m)
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self.health_max = self.health_max + l.health
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else
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--minetest.log("Failed to spawn zombie at location: " .. minetest.pos_to_string(p))
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end
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end
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end
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end
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end
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end
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end
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