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Destroy end portal when surrounding bedrock goes
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1 changed files with 19 additions and 0 deletions
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@ -6,6 +6,21 @@ local SPAWN_MAX = mcl_vars.mg_end_min+98
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local destroy_portal = function(pos)
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local neighbors = {
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{ x=1, y=0, z=0 },
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{ x=-1, y=0, z=0 },
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{ x=0, y=0, z=1 },
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{ x=0, y=0, z=-1 },
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}
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for n=1, #neighbors do
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local npos = vector.add(pos, neighbors[n])
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if minetest.get_node(npos).name == "mcl_portals:portal_end" then
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minetest.remove_node(npos)
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end
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end
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end
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-- End portal
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-- End portal
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minetest.register_node("mcl_portals:portal_end", {
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minetest.register_node("mcl_portals:portal_end", {
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description = S("End Portal"),
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description = S("End Portal"),
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@ -46,6 +61,7 @@ minetest.register_node("mcl_portals:portal_end", {
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light_source = 14,
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light_source = 14,
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post_effect_color = {a = 192, r = 0, g = 0, b = 0},
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post_effect_color = {a = 192, r = 0, g = 0, b = 0},
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alpha = 192,
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alpha = 192,
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after_destruct = destroy_portal,
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-- This prevents “falling through”
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-- This prevents “falling through”
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collision_box = {
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collision_box = {
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type = "fixed",
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type = "fixed",
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@ -398,4 +414,7 @@ minetest.override_item("mcl_end:ender_eye", {
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return itemstack
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return itemstack
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end,
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end,
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})
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})
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minetest.override_item("mcl_core:bedrock", {
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after_destruct = destroy_portal,
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})
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