refactor go home logic

This commit is contained in:
cora 2022-05-12 02:05:30 +02:00
parent 046b3a4ce2
commit 9b8b7ce6b4

View file

@ -347,6 +347,42 @@ local stand_still = function(self)
self.jump = false self.jump = false
end end
local function set_velocity(self, v)
local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:set_velocity({
x = (math.sin(yaw) * -v),
y = self.object:get_velocity().y,
z = (math.cos(yaw) * v),
})
end
local function go_to_pos(entity,b)
local s=entity.object:get_pos()
local v = { x = b.x - s.x, z = b.z - s.z }
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
if b.x > s.x then yaw = yaw + math.pi end
entity.object:set_yaw(yaw)
set_velocity(entity,entity.follow_velocity)
if vector.distance(b,s) < 5 then
return true
end
end
local function go_home(entity)
entity.state = "go_home"
local b=entity.bed
if not b then return end
if go_to_pos(entity,b) then
entity.state = "stand"
set_velocity(entity,0)
entity.object:set_pos(b)
local n=minetest.get_node(b)
if n and n.name ~= "mcl_beds:bed_red_bottom" then
entity.bed=nil --the stormtroopers have killed uncle owen
end
end
end
local update_max_tradenum = function(self) local update_max_tradenum = function(self)
if not self._trades then if not self._trades then
return return
@ -924,35 +960,6 @@ minetest.register_on_joinplayer(function(player)
inv:set_size("offered", 1) inv:set_size("offered", 1)
end) end)
local function set_velocity(self, v)
local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:set_velocity({
x = (math.sin(yaw) * -v),
y = self.object:get_velocity().y,
z = (math.cos(yaw) * v),
})
end
local function go_home(entity)
local b=entity.bed
local s=entity.object:get_pos()
if not b then return end
local v = { x = b.x - s.x, z = b.z - s.z }
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
if b.x > s.x then yaw = yaw + math.pi end
entity.object:set_yaw(yaw)
set_velocity(entity,entity.follow_velocity)
entity.state = "go_home"
if vector.distance(b,s) < 10 then
entity.state = "stand"
set_velocity(entity,0)
local n=minetest.get_node(b)
if n and n.name ~= "mcl_beds:bed_red_bottom" then
entity.bed=nil --bed is gone, make villager homeless
end
end
end
--[=======[ MOB REGISTRATION AND SPAWNING ]=======] --[=======[ MOB REGISTRATION AND SPAWNING ]=======]
mobs:register_mob("mobs_mc:villager", { mobs:register_mob("mobs_mc:villager", {
@ -1066,13 +1073,15 @@ mobs:register_mob("mobs_mc:villager", {
_player_scan_timer = 0, _player_scan_timer = 0,
_trading_players = {}, -- list of playernames currently trading with villager (open formspec) _trading_players = {}, -- list of playernames currently trading with villager (open formspec)
do_custom = function(self, dtime) do_custom = function(self, dtime)
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
go_home(self)
end
-- Stand still if player is nearby. -- Stand still if player is nearby.
if not self._player_scan_timer then if not self._player_scan_timer then
self._player_scan_timer = 0 self._player_scan_timer = 0
end end
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
go_home(self)
end
self._player_scan_timer = self._player_scan_timer + dtime self._player_scan_timer = self._player_scan_timer + dtime
-- Check infrequently to keep CPU load low -- Check infrequently to keep CPU load low
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then if self._player_scan_timer > PLAYER_SCAN_INTERVAL then