Fix all invalid usages of math.random in mcl_bows

This commit is contained in:
Elias Fleckenstein 2021-03-21 19:52:27 +01:00
parent 2d1ac1c7fa
commit 9a4d26c2ae

View file

@ -298,8 +298,8 @@ ARROW_ENTITY.on_step = function(self, dtime)
else
self._attach_parent = 'Body'
end
self._z_rotation = math.random(30, -30)
self._y_rotation = math.random(30, -30)
self._z_rotation = math.random(-30, 30)
self._y_rotation = math.random( -30, 30)
self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation})
minetest.after(150, function()
self.object:remove()