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(+)iron_golem_head_rotation
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@ -22,6 +22,9 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
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visual = "mesh",
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mesh = "mobs_mc_iron_golem.b3d",
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head_swivel = "head.control",
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bone_eye_height = 3.38,
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curiosity = 1000,
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textures = {
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{"mobs_mc_iron_golem.png"},
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},
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