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Merge pull request 'add the ability to chat whilst being in bed' (#3634) from bedchat into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3634 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
This commit is contained in:
commit
99918c192c
3 changed files with 68 additions and 1 deletions
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@ -211,6 +211,11 @@ local function update_formspecs(finished, ges)
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local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
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local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
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local bg_presleep = "bgcolor[#00000080;true]"
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local bg_presleep = "bgcolor[#00000080;true]"
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local bg_sleep = "bgcolor[#000000FF;true]"
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local bg_sleep = "bgcolor[#000000FF;true]"
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local chatbox = "field[0.2,4.5;9,1;chatmessage;"..F(S("Chat:"))..";]"
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local chatsubmit = "button[9.2,3.75;1,2;chatsubmit;"..F(S("send!")).."]"
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local defaultmessagebutton = "button[10.2,3.75;1,2;defaultmessage;zzZzzZ]"
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form_n = form_n .. chatbox .. chatsubmit --because these should be in the formspec in ANY case, they might as well be added here already
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if finished then
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if finished then
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for name,_ in pairs(mcl_beds.player) do
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for name,_ in pairs(mcl_beds.player) do
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@ -237,6 +242,7 @@ local function update_formspecs(finished, ges)
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text = text .. "\n" .. comment
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text = text .. "\n" .. comment
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form_n = form_n .. bg_presleep
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form_n = form_n .. bg_presleep
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form_n = form_n .. button_leave
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form_n = form_n .. button_leave
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form_n = form_n .. defaultmessagebutton --Players should only be able to see that button when: -Skipping the night is possible -There aren't enoght players sleeping yet
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end
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end
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form_n = form_n .. "label[0.5,1;"..F(text).."]"
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form_n = form_n .. "label[0.5,1;"..F(text).."]"
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else
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else
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@ -425,10 +431,61 @@ minetest.register_on_leaveplayer(function(player)
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update_formspecs(false, #players)
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update_formspecs(false, #players)
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end)
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end)
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local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final
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local playermessagecounter = {}
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--[[
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This table stores how many messages a player XY has sent (only while being in a bed) within 10 secs
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It gets reset after 10 secs using a globalstep
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--]]
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local globalstep_timer = 0
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minetest.register_globalstep(function(dtime)
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globalstep_timer = globalstep_timer + dtime
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if globalstep_timer >= 10 then
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globalstep_timer = 0
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playermessagecounter = {}
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end
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end)
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local function exceeded_rate_limit(playername) --Note: will also take care of increasing value and sending feedback message if needed
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if playermessagecounter[playername] == nil then
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playermessagecounter[playername] = 0
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end
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if playermessagecounter[playername] >= message_rate_limit then -- == should do as well
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minetest.chat_send_player(playername,S("You exceeded the maximum number of messages per 10 seconds!") .. " (" .. tostring(message_rate_limit) .. ")")
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return true
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end
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playermessagecounter[playername] = playermessagecounter[playername] + 1
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return false
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end
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local function shout_priv_check(player)
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if not minetest.check_player_privs(player,"shout") then
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minetest.chat_send_player(player:get_player_name(),S("You are missing the 'shout' privilege! It's required in order to talk in chat..."))
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return false
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end
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return true
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "mcl_beds_form" then
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if formname ~= "mcl_beds_form" then
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return
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return
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end
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end
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if fields.chatsubmit and fields.chatmessage ~= "" then
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if (not exceeded_rate_limit(player:get_player_name())) and shout_priv_check(player) then
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minetest.chat_send_all(minetest.format_chat_message(player:get_player_name(), fields.chatmessage))
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end
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return
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end
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if fields.defaultmessage then
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if (not exceeded_rate_limit(player:get_player_name())) and shout_priv_check(player) then
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minetest.chat_send_all(minetest.format_chat_message(player:get_player_name(), S("Hey! Would you guys mind sleeping?")))
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end
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return
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end
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if fields.quit or fields.leave then
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if fields.quit or fields.leave then
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lay_down(player, nil, nil, false)
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lay_down(player, nil, nil, false)
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update_formspecs(false)
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update_formspecs(false)
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@ -40,4 +40,9 @@ You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn a
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You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind.
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You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind.
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You're in bed.=Sie sind im Bett.
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You're in bed.=Sie sind im Bett.
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Allows you to sleep=Zum Einschafen
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Allows you to sleep=Zum Einschafen
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Respawn Anchor=Seelenanker
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Respawn Anchor=Seelenanker
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Chat:=Chat:
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send!=senden!
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You are missing the 'shout' privilege! It's required in order to talk in chat...=Ihnen fehlt das 'shout' Privileg! Es wird benötigt, um im Chat reden zu können...
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You exceeded the maximum number of messages per 10 seconds!=Sie haben die maximale Anzahl an Chatnachrichten pro 10 Sekunden überschritten!
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Hey! Would you guys mind sleeping?=Hey, würdet Ihr bitte zu Bett gehen?
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@ -41,3 +41,8 @@ You will fall asleep when @1% of all players are in bed.=
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You're in bed.=
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You're in bed.=
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Allows you to sleep=
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Allows you to sleep=
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Respawn Anchor=
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Respawn Anchor=
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Chat:=
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send!=
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You are missing the 'shout' privilege! It's required in order to talk in chat...=
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You exceeded the maximum number of messages per 10 seconds!=
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Hey! Would you guys mind sleeping?=
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