Merge remote-tracking branch 'origin/master' into mineclone5

This commit is contained in:
kay27 2021-04-07 17:19:41 +04:00
commit 99563ab93a
59 changed files with 983 additions and 139 deletions

View File

@ -410,7 +410,7 @@ function mcl_util.get_color(colorstr)
local mc_color = mcl_colors[colorstr:upper()]
if mc_color then
colorstr = mc_color
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#"then
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
return
end
local hex = tonumber(colorstr:sub(2, 7), 16)

View File

@ -3418,6 +3418,7 @@ local mob_activate = function(self, staticdata, def, dtime)
self.timer = 0
self.blinktimer = 0
self.blinkstatus = false
self.collide_with_objects = false
-- check existing nametag
if not self.nametag then
@ -3526,14 +3527,6 @@ local mob_step = function(self, dtime)
-- end rotation
-- knockback timer
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
return
end
-- run custom function (defined in mob lua file)
if self.do_custom then
@ -3543,6 +3536,14 @@ local mob_step = function(self, dtime)
end
end
-- knockback timer
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
return
end
-- attack timer
self.timer = self.timer + dtime
@ -3561,7 +3562,7 @@ local mob_step = function(self, dtime)
end
-- mob plays random sound at times
if random(1, 100) == 1 then
if random(1, 70) == 1 then
mob_sound(self, "random", true)
end
@ -3924,7 +3925,35 @@ end
end -- END mobs:register_mob function
--BEGIN SPAWNING ALGORITHM
-- count how many mobs of one type are inside an area
--[[
local count_mobs = function(pos, mobtype)
local num = 0
@ -3968,7 +3997,7 @@ local count_mobs = function(pos, mobtype)
return num
end
]]--
-- global functions
@ -3978,9 +4007,49 @@ function mobs:spawn_abm_check(pos, node, name)
end
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
--[[
Custom elements changed:
name:
the mobs name
dimension:
"overworld"
"nether"
"end"
types of spawning:
"air"
"water"
"ground"
"lava"
what is aoc???
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
]]--
--this is where all of the spawning information is kept
local spawn_dictionary = {
["overworld"] = {},
["nether"] = {},
["end"] = {}
}
function mobs:spawn_specific(
name,
dimension,
type_of_spawning,
min_light,
max_light,
interval,
chance,
aoc,
min_height,
max_height,
day_toggle,
on_spawn)
-- Do mobs spawn at all?
if not mobs_spawn then
return
@ -4001,7 +4070,6 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
minetest.log("action",
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
local spawn_action
@ -4166,6 +4234,24 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
--load information into the spawn dictionary
local key = #spawn_dictionary[dimension] + 1
spawn_dictionary[dimension][key] = {}
spawn_dictionary[dimension][key]["name"] = name
spawn_dictionary[dimension][key]["type"] = type_of_spawning
spawn_dictionary[dimension][key]["min_light"] = min_light
spawn_dictionary[dimension][key]["max_light"] = max_light
spawn_dictionary[dimension][key]["interval"] = interval
spawn_dictionary[dimension][key]["chance"] = chance
spawn_dictionary[dimension][key]["aoc"] = aoc
spawn_dictionary[dimension][key]["min_height"] = min_height
spawn_dictionary[dimension][key]["max_height"] = max_height
spawn_dictionary[dimension][key]["day_toggle"] = day_toggle
spawn_dictionary[dimension][key]["on_spawn"] = spawn_abm_action
--[[
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
@ -4175,18 +4261,24 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
catch_up = false,
action = spawn_abm_action,
})
]]--
end
-- compatibility with older mob registration
-- we're going to forget about this for now -j4i
--[[
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
end
]]--
--I'm not sure what this does but disabling it doesn't cause a crash -j4i
-- MarkBu's spawn function
--[[
function mobs:spawn(def)
local name = def.name
@ -4205,6 +4297,160 @@ function mobs:spawn(def)
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
end
]]--
local axis
--inner and outer part of square donut radius
local inner = 1
local outer = 70
local int = {-1,1}
local position_calculation = function(pos)
pos = vector.floor(pos)
--this is used to determine the axis buffer from the player
axis = math.random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
pos.z = pos.z + math.random(-outer,outer)
else --z
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
pos.x = pos.x + math.random(-outer,outer)
end
return(pos)
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
}
]]--
local function decypher_limits(posy)
--local min_max_table = decypher_limits_dictionary[dimension]
--return min_max_table[1],min_max_table[2]
posy = math.floor(posy)
return posy - 32, posy + 32
end
--todo mob limiting
--MAIN LOOP
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 15 then
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
for i = 1,math.random(5) do
local player_pos = player:get_pos()
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
local min,max = decypher_limits(player_pos.y)
local goal_pos = position_calculation(player_pos)
local mob_def = spawn_dictionary[dimension][math.random(1,#spawn_dictionary[dimension])]
if not mob_def then --to catch a crazy error if it ever happens
minetest.log("error", "WARNING!! mob spawning attempted to index a NIL mob!")
goto continue
end
if mob_def.type == "ground" then
local spawning_position_list = minetest.find_nodes_in_area_under_air(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid"})
if #spawning_position_list <= 0 then
goto continue
end
local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
spawning_position.y = spawning_position.y + 1
local gotten_light = minetest.get_node_light(spawning_position)
if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
minetest.add_entity(spawning_position, mob_def.name)
end
elseif mob_def.type == "air" then
local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"air"})
if #spawning_position_list <= 0 then
goto continue
end
local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
local gotten_light = minetest.get_node_light(spawning_position)
if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
minetest.add_entity(spawning_position, mob_def.name)
end
elseif mob_def.type == "water" then
local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:water"})
if #spawning_position_list <= 0 then
goto continue
end
local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
local gotten_light = minetest.get_node_light(spawning_position)
if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
minetest.add_entity(spawning_position, mob_def.name)
end
--elseif mob_def.type == "lava" then
--implement later
end
--local spawn minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"group:solid"})
::continue:: --this is a safety catch
end
end
end
end)
--END SPAWNING ALGORITHM
-- register arrow for shoot attack
@ -4632,6 +4878,7 @@ function mobs:alias_mob(old_name, new_name)
end
--[[
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
@ -4648,3 +4895,4 @@ minetest.register_globalstep(function(dtime)
end
timer = 0
end)
]]--

View File

@ -168,16 +168,20 @@ function mobs.detach(player, offset)
mcl_player.player_set_animation(player, "stand" , 30)
local pos = player:get_pos()
--local pos = player:get_pos()
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
player:add_velocity(vector.new(math.random(-6,6),math.random(5,8),math.random(-6,6))) --throw the rider off
--[[
minetest.after(0.1, function(name, pos)
local player = minetest.get_player_by_name(name)
if player then
player:set_pos(pos)
end
end, player:get_player_name(), pos)
]]--
end

View File

@ -1,5 +1,5 @@
--###################
--################### AGENT
--################### AGENT - seemingly unused
--###################
local S = minetest.get_translator("mobs_mc")

View File

@ -64,7 +64,7 @@ else
end
-- Spawn on solid blocks at or below Sea level and the selected light level
mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid, {"air"}, 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1)
mobs:spawn_specific("mobs_mc:bat", "overworld", "air", 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1)
-- spawn eggs

View File

@ -1,6 +1,6 @@
-- daufinsyd
-- My work is under the LGPL terms
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez
-- blaze.lua partial copy of mobs_mc/ghast.lua
local S = minetest.get_translator("mobs_mc")
@ -128,7 +128,7 @@ mobs:register_mob("mobs_mc:blaze", {
end,
})
mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:blaze", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", {

View File

@ -100,7 +100,7 @@ mobs:register_mob("mobs_mc:chicken", {
})
--spawn
mobs:spawn_specific("mobs_mc:chicken", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:chicken", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)

View File

@ -145,8 +145,9 @@ mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
-- Spawning
mobs:spawn_specific("mobs_mc:cow", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:mooshroom", mobs_mc.spawn.mushroom_island, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:cow", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
--WARNING: THIS NEEDS A BIOME INTEGRATION
mobs:spawn_specific("mobs_mc:mooshroom", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn egg
mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)

View File

@ -39,6 +39,8 @@ mobs:register_mob("mobs_mc:creeper", {
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
attack_type = "explode",
--hssssssssssss
explosion_strength = 3,
explosion_radius = 3.5,
explosion_damage_radius = 3.5,
@ -76,7 +78,6 @@ mobs:register_mob("mobs_mc:creeper", {
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
self.object:remove()
end
end
end,
@ -139,6 +140,9 @@ mobs:register_mob("mobs_mc:creeper_charged", {
pathfinding = 1,
visual = "mesh",
mesh = "mobs_mc_creeper.b3d",
--BOOM
textures = {
{"mobs_mc_creeper.png",
"mobs_mc_creeper_charge.png"},
@ -195,7 +199,6 @@ mobs:register_mob("mobs_mc:creeper_charged", {
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
self.object:remove()
end
end
end,
@ -250,7 +253,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
glow = 3,
})
mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:creeper", "overworld", "ground", 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)

View File

@ -50,8 +50,8 @@ mobs:register_mob("mobs_mc:enderdragon", {
arrow = "mobs_mc:dragon_fireball",
shoot_interval = 0.5,
shoot_offset = -1.0,
xp_min = 12000,
xp_max = 12000,
xp_min = 500,
xp_max = 500,
animation = {
fly_speed = 8, stand_speed = 8,
stand_start = 0, stand_end = 20,
@ -59,15 +59,31 @@ mobs:register_mob("mobs_mc:enderdragon", {
run_start = 0, run_end = 20,
},
ignores_nametag = true,
on_die = function(self, own_pos)
if self._egg_spawn_pos then
local pos = minetest.string_to_pos(self._egg_spawn_pos)
--if minetest.get_node(pos).buildable_to then
minetest.set_node(pos, {name = mobs_mc.items.dragon_egg})
return
--end
do_custom = function(self)
mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
if self._portal_pos then
-- migrate old format
if type(self._portal_pos) == "string" then
self._portal_pos = minetest.string_to_pos(self._portal_pos)
end
local portal_center = vector.add(self._portal_pos, vector.new(3, 11, 3))
local pos = self.object:get_pos()
if vector.distance(pos, portal_center) > 50 then
self.object:set_pos(self._last_good_pos or portal_center)
else
self._last_good_pos = pos
end
end
end,
on_die = function(self, pos)
if self._portal_pos then
mcl_portals.spawn_gateway_portal()
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
if self._initial then
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
end
end
minetest.add_item(own_pos, mobs_mc.items.dragon_egg)
end,
fire_resistant = true,
})

View File

@ -295,7 +295,8 @@ mobs:register_mob("mobs_mc:enderman", {
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
-- Check for arrows and people nearby.
local enderpos = self.object:get_pos()
local objs = minetest.get_objects_inside_radius(enderpos, 4)
enderpos.y = enderpos.y + 1.5
local objs = minetest.get_objects_inside_radius(enderpos, 2)
for n = 1, #objs do
local obj = objs[n]
if obj then
@ -307,7 +308,7 @@ mobs:register_mob("mobs_mc:enderman", {
else
local lua = obj:get_luaentity()
if lua then
if lua.name == "mcl_bows:arrow_entity" then
if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
self:teleport(nil)
end
end
@ -328,36 +329,46 @@ mobs:register_mob("mobs_mc:enderman", {
--end
end
-- Check to see if people are near by enough to look at us.
local objs = minetest.get_objects_inside_radius(enderpos, 64)
local obj
for n = 1, #objs do
obj = objs[n]
if obj then
if minetest.is_player(obj) then
for _,obj in pairs(minetest.get_connected_players()) do
--check if they are within radius
local player_pos = obj:get_pos()
if player_pos then -- prevent crashing in 1 in a million scenario
local ender_distance = vector.distance(enderpos, player_pos)
if ender_distance <= 64 then
-- Check if they are looking at us.
local player_pos = obj:get_pos()
local look_dir_not_normalized = obj:get_look_dir()
local look_dir = vector.normalize(look_dir_not_normalized)
local look_pos = vector.new({x = look_dir.x+player_pos.x, y = look_dir.y+player_pos.y + 1.5, z = look_dir.z+player_pos.z}) -- Arbitrary value (1.5) is head level according to player info mod.
-- Cast up to 64 to see if player is looking at enderman.
for n = 1,64,.25 do
local node = minetest.get_node(look_pos)
if node.name ~= "air" then
break
end
if look_pos.x-1<enderpos.x and look_pos.x+1>enderpos.x and look_pos.y-2.89<enderpos.y and look_pos.y-2>enderpos.y and look_pos.z-1<enderpos.z and look_pos.z+1>enderpos.z then
self.provoked = "staring"
self.attack = minetest.get_player_by_name(obj:get_player_name())
break
else
if self.provoked == "staring" then
self.provoked = "broke_contact"
end
end
look_pos.x = look_pos.x + (.25 * look_dir.x)
look_pos.y = look_pos.y + (.25 * look_dir.y)
look_pos.z = look_pos.z + (.25 * look_dir.z)
local player_eye_height = obj:get_properties().eye_height
--skip player if they have no data - log it
if not player_eye_height then
minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!")
goto continue
end
--calculate very quickly the exact location the player is looking
--within the distance between the two "heads" (player and enderman)
local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z)
local look_pos_base = look_pos
local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z)
local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos)
look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player))
--if looking in general head position, turn hostile
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
self.provoked = "staring"
self.attack = minetest.get_player_by_name(obj:get_player_name())
break
else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
if self.provoked == "staring" then
self.provoked = "broke_contact"
end
end
::continue:: -- this is a sweep over statement, this can be used to continue even when errors occurred
end
end
end
@ -551,11 +562,11 @@ mobs:register_mob("mobs_mc:enderman", {
-- End spawn
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
mobs:spawn_specific("mobs_mc:enderman", "end", "ground", 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
-- Overworld spawn
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:enderman", "overworld", "ground", 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Nether spawn (rare)
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:enderman", "nether", "ground", 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)

View File

@ -75,7 +75,7 @@ mobs:register_mob("mobs_mc:ghast", {
})
mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:ghast", "nether", "air", 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- fireball (projectile)
mobs:register_arrow("mobs_mc:fireball", {

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@ -106,7 +106,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
view_range = 16,
})
-- Spawning disabled due to size issues
-- Spawning disabled due to size issues <- what do you mean? -j4i
-- TODO: Re-enable spawning
-- mobs:spawn_specific("mobs_mc:guardian_elder", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-18)

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@ -231,7 +231,6 @@ local horse = {
temper_increase = 5
elseif (iname == mobs_mc.items.golden_apple) then
temper_increase = 10
-- Trying to ride
elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
@ -511,8 +510,8 @@ mobs:register_mob("mobs_mc:mule", mule)
--===========================
--Spawn Function
mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:horse", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:donkey", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)

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@ -217,7 +217,7 @@ mobs:register_mob("mobs_mc:llama", {
})
--spawn
mobs:spawn_specific("mobs_mc:llama", mobs_mc.spawn.savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:llama", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)

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@ -152,6 +152,9 @@ mobs:register_mob("mobs_mc:cat", cat)
local base_spawn_chance = 5000
-- Spawn ocelot
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
mobs:spawn_specific("mobs_mc:ocelot", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max)
--[[
mobs:spawn({
name = "mobs_mc:ocelot",
nodes = mobs_mc.spawn.jungle,
@ -163,8 +166,8 @@ mobs:spawn({
min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level
max_height = mobs_mc.spawn_height.overworld_max,
on_spawn = function(self, pos)
--[[ Note: Minecraft has a 1/3 spawn failure rate.
In this mod it is emulated by reducing the spawn rate accordingly (see above). ]]
Note: Minecraft has a 1/3 spawn failure rate.
In this mod it is emulated by reducing the spawn rate accordingly (see above).
-- 1/7 chance to spawn 2 ocelot kittens
if pr:next(1,7) == 1 then
@ -207,6 +210,7 @@ mobs:spawn({
end
end,
})
]]--
-- spawn eggs
-- FIXME: The spawn icon shows a cat texture, not an ocelot texture

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@ -90,8 +90,8 @@ mobs:register_mob("mobs_mc:parrot", {
})
-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome*
mobs:spawn_specific("mobs_mc:parrot", {"mcl_core:jungletree", "mcl_core:jungleleaves"}, {"air"}, 0, minetest.LIGHT_MAX+1, 7, 30000, 1, mobs_mc.spawn_height.water+7, mobs_mc.spawn_height.overworld_max)
-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
mobs:spawn_specific("mobs_mc:parrot","overworld", "air", 0, minetest.LIGHT_MAX+1, 7, 30000, 1, mobs_mc.spawn_height.water+7, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)

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@ -182,7 +182,7 @@ mobs:register_mob("mobs_mc:pig", {
end,
})
mobs:spawn_specific("mobs_mc:pig", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:pig", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)

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@ -67,7 +67,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
})
mobs:spawn_specific("mobs_mc:polar_bear", mobs_mc.spawn.snow, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 7000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:polar_bear", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 7000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn egg
mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0)

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@ -107,8 +107,11 @@ end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
mobs:spawn_specific("mobs_mc:rabbit", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
--[[
local spawn = {
name = "mobs_mc:rabbit",
neighbors = {"air"},
@ -165,6 +168,7 @@ spawn_grass.on_spawn = function(self, pos)
self.object:set_properties({textures = self.base_texture})
end
mobs:spawn(spawn_grass)
]]--
-- Spawn egg
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)

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@ -303,7 +303,7 @@ mobs:register_mob("mobs_mc:sheep", {
end
end,
})
mobs:spawn_specific("mobs_mc:sheep", mobs_mc.spawn.grassland, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:sheep", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)

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@ -81,4 +81,4 @@ mobs:register_arrow("mobs_mc:shulkerbullet", {
mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
mobs:spawn_specific("mobs_mc:shulker", "end", "ground", 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)

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@ -139,13 +139,13 @@ table.insert(stray.drops, {
mobs:register_mob("mobs_mc:stray", stray)
-- Overworld spawn
mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:skeleton", "overworld", "ground", 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Nether spawn
mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.nether_fortress, {"air"}, 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:skeleton", "nether", "ground", 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- Stray spawn
-- TODO: Spawn directly under the sky
mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:stray", "overworld", "ground", 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max)
-- spawn eggs

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@ -94,7 +94,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
})
--spawn
mobs:spawn_specific("mobs_mc:witherskeleton", mobs_mc.spawn.nether_fortress, {"air"}, 0, 7, 30, 5000, 5, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:witherskeleton", "nether", "ground", 0, 7, 30, 5000, 5, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- spawn eggs
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)

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@ -157,9 +157,9 @@ mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
local smin = mobs_mc.spawn_height.overworld_min
local smax = mobs_mc.spawn_height.water - 23
mobs:spawn_specific("mobs_mc:slime_tiny", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 12000, 4, smin, smax)
mobs:spawn_specific("mobs_mc:slime_small", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8500, 4, smin, smax)
mobs:spawn_specific("mobs_mc:slime_big", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 10000, 4, smin, smax)
mobs:spawn_specific("mobs_mc:slime_tiny", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 12000, 4, smin, smax)
mobs:spawn_specific("mobs_mc:slime_small", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 8500, 4, smin, smax)
mobs:spawn_specific("mobs_mc:slime_big", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 10000, 4, smin, smax)
-- Magma cube
local magma_cube_big = {
@ -272,13 +272,13 @@ mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
local mmin = mobs_mc.spawn_height.nether_min
local mmax = mobs_mc.spawn_height.nether_max
mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15500, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 16000, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_tiny", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_small", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 15500, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_big", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 16000, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax)
mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax)
-- spawn eggs

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@ -87,7 +87,7 @@ cave_spider.sounds.base_pitch = 1.25
mobs:register_mob("mobs_mc:cave_spider", cave_spider)
mobs:spawn_specific("mobs_mc:spider", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:spider", "overworld", "ground", 0, 7, 30, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:spider", S("Spider"), "mobs_mc_spawn_icon_spider.png", 0)

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@ -62,7 +62,7 @@ mobs:register_mob("mobs_mc:squid", {
local water = mobs_mc.spawn_height.water
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
mobs:spawn_specific("mobs_mc:squid", "overworld", "water", 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
-- spawn eggs
mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)

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@ -1074,7 +1074,7 @@ mobs:register_mob("mobs_mc:villager", {
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:villager", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)

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@ -146,8 +146,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
harmed_by_heal = true,
})
mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.village, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)

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@ -99,7 +99,7 @@ mobs:register_arrow("mobs_mc:potion_arrow", {
end
})
-- TODO: Spawn when witch works properly
-- TODO: Spawn when witch works properly <- eventually -j4i
--mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, mobs_mc.spawn_height.water-6, mobs_mc.spawn_height.overworld_max)
-- spawn eggs

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@ -73,6 +73,7 @@ mobs:register_mob("mobs_mc:wither", {
self.object:set_properties({textures={self.base_texture}})
self.armor = {undead = 80, fleshy = 80}
end
mcl_bossbars.update_boss(self, "Wither", "dark_purple")
end,
on_spawn = function(self)
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
@ -115,4 +116,4 @@ mobs:register_arrow("mobs_mc:wither_skull", {
--Spawn egg
mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0, true)
mcl_wip.register_wip_item("mobs_mc:wither")
mcl_wip.register_wip_item("mobs_mc:wither")

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@ -232,6 +232,6 @@ end
mobs:register_mob("mobs_mc:dog", dog)
-- Spawn
mobs:spawn_specific("mobs_mc:wolf", mobs_mc.spawn.wolf, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 9000, 7, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:wolf", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 9000, 7, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
mobs:register_egg("mobs_mc:wolf", S("Wolf"), "mobs_mc_spawn_icon_wolf.png", 0)

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@ -135,11 +135,11 @@ mobs:register_mob("mobs_mc:baby_husk", baby_husk)
-- Spawning
mobs:spawn_specific("mobs_mc:zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 6000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:zombie", "overworld", "ground", 0, 7, 30, 6000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Baby zombie is 20 times less likely than regular zombies
mobs:spawn_specific("mobs_mc:baby_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 6500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:baby_husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 65000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:baby_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:husk", "overworld", "ground", 0, 7, 30, 6500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:baby_husk", "overworld", "ground", 0, 7, 30, 65000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Spawn eggs
mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0)

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@ -111,12 +111,12 @@ baby_pigman.child = 1
mobs:register_mob("mobs_mc:baby_pigman", baby_pigman)
-- Regular spawning in the Nether
mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:pigman", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- Baby zombie is 20 times less likely than regular zombies
mobs:spawn_specific("mobs_mc:baby_pigman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
mobs:spawn_specific("mobs_mc:baby_pigman", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
-- Spawning in Nether portals in the Overworld
mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
--mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:pigman", S("Zombie Pigman"), "mobs_mc_spawn_icon_zombie_pigman.png", 0)

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@ -0,0 +1,124 @@
mcl_bossbars = {
bars = {},
huds = {},
colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
}
function mcl_bossbars.recalculate_colors()
local sorted = {}
local colors = mcl_bossbars.colors
local color_count = #colors
local frame_count = color_count * 2
for i, color in ipairs(colors) do
local idx = i * 2 - 1
local image = "mcl_bossbars.png"
.. "^[transformR270"
.. "^[verticalframe:" .. frame_count .. ":" .. (idx - 1)
.. "^(mcl_bossbars_empty.png"
.. "^[lowpart:%d:mcl_bossbars.png"
.. "^[transformR270"
.. "^[verticalframe:" .. frame_count .. ":" .. idx .. ")"
local _, hex = mcl_util.get_color(color)
sorted[color] = {
image = image,
hex = hex,
}
end
mcl_bossbars.colors_sorted = sorted
end
function mcl_bossbars.update_bar(player, text, color, percentage)
local cdef = mcl_bossbars.colors_sorted[color]
table.insert(mcl_bossbars.bars[player:get_player_name()], {color = cdef.hex, text = text, image = string.format(cdef.image, percentage)})
end
function mcl_bossbars.update_boss(luaentity, name, color)
local object = luaentity.object
local text = luaentity.nametag
if not text or text == "" then
text = name
end
local percentage = math.floor(luaentity.health / luaentity.hp_max * 100)
for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do
if obj:is_player() then
mcl_bossbars.update_bar(obj, text, color, percentage)
end
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_bossbars.huds[name] = {}
mcl_bossbars.bars[name] = {}
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_bossbars.huds[name] = nil
mcl_bossbars.bars[name] = nil
end)
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local bars = mcl_bossbars.bars[name]
local huds = mcl_bossbars.huds[name]
local huds_new = {}
local i = 0
while #huds > 0 or #bars > 0 do
local bar = table.remove(bars, 1)
local hud = table.remove(huds, 1)
if bar and not hud then
hud = {
color = bar.color,
image = bar.image,
text = bar.text,
text_id = player:hud_add({
hud_elem_type = "text",
text = bar.text,
number = bar.color,
position = {x = 0.5, y = 0},
alignment = {x = 0, y = 1},
offset = {x = 0, y = i * 40},
}),
image_id = player:hud_add({
hud_elem_type = "image",
text = bar.image,
position = {x = 0.5, y = 0},
alignment = {x = 0, y = 1},
offset = {x = 0, y = i * 40 + 25},
scale = {x = 3, y = 3},
}),
}
elseif hud and not bar then
player:hud_remove(hud.text_id)
player:hud_remove(hud.image_id)
hud = nil
else
if bar.text ~= hud.text then
player:hud_change(hud.text_id, "text", bar.text)
hud.text = bar.text
end
if bar.color ~= hud.color then
player:hud_change(hud.text_id, "number", bar.color)
hud.color = bar.color
end
if bar.image ~= hud.image then
player:hud_change(hud.image_id, "text", bar.image)
hud.image = bar.image
end
end
table.insert(huds_new, hud)
i = i + 1
end
mcl_bossbars.huds[name] = huds_new
end
end)
mcl_bossbars.recalculate_colors()

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@ -0,0 +1,4 @@
name = mcl_bossbars
author = Fleckenstein
description = Show enderdragon & wither boss bars. Also allows custom bars.
depends = mcl_util, mcl_colors

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@ -0,0 +1,209 @@
mcl_credits = {
players = {},
}
mcl_credits.description = "A faithful Open Source clone of Minecraft"
-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
mcl_credits.people = {
{"Creator of MineClone", 0x0A9400, {
"davedevils",
}},
{"Creator of MineClone2", 0xFBF837, {
"Wuzzy",
}},
{"Maintainers", 0xFF51D5, {
"Fleckenstein",
"kay27",
"oilboi",
}},
{"Developers", 0xF84355, {
"bzoss",
"AFCMS",
"epCode",
"ryvnf",
"iliekprogrammar",
"MysticTempest",
"Rootyjr",
"Nicu",
"aligator",
}},
{"Contributors", 0x52FF00, {
"Code-Sploit",
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
"Alexander Minges",
"ArTee3",
"ZeDique la Ruleta",
"pitchum",
"wuniversales",
"Bu-Gee",
"David McMackins II",
"Nicholas Niro",
"Wouters Dorian",
"Blue Blancmange",
"Jared Moody",
"Li0n",
"Midgard",
"NO11",
"Saku Laesvuori",
"Yukitty",
"ZedekThePD",
"aldum",
"dBeans",
"nickolas360",
"yutyo",
"ztianyang",
}},
{"MineClone5", 0xA60014, {
"kay27",
"Debiankaios",
"epCode",
"NO11",
"j45",
}},
{"3D Models", 0x0019FF, {
"22i",
"tobyplowy",
"epCode",
}},
{"Textures", 0xFF9705, {
"XSSheep",
"Wuzzy",
"kingoscargames",
"leorockway",
"xMrVizzy",
"yutyo"
}},
{"Translations", 0x00FF60, {
"Wuzzy",
"Rocher Laurent",
"wuniversales",
"kay27",
"pitchum",
}},
}
local function add_hud_element(def, huds, y)
def.alignment = {x = 0, y = 0}
def.position = {x = 0.5, y = 0}
def.offset = {x = 0, y = y}
def.z_index = 1001
local id = huds.player:hud_add(def)
table.insert(huds.ids, id)
huds.moving[id] = y
return id
end
function mcl_credits.show(player)
local name = player:get_player_name()
if mcl_credits.players[name] then
return
end
local huds = {
new = true, -- workaround for MT < 5.5 (sending hud_add and hud_remove in the same tick)
player = player,
moving = {},
ids = {
player:hud_add({
hud_elem_type = "image",
text = "menu_bg.png",
position = {x = 0, y = 0},
alignment = {x = 1, y = 1},
scale = {x = -100, y = -100},
z_index = 1000,
}),
player:hud_add({
hud_elem_type = "text",
text = "Sneak to skip",
position = {x = 1, y = 1},
alignment = {x = -1, y = -1},
offset = {x = -5, y = -5},
z_index = 1001,
number = 0xFFFFFF,
})
},
}
add_hud_element({
hud_elem_type = "image",
text = "mineclone2_logo.png",
scale = {x = 1, y = 1},
}, huds, 300, 0)
add_hud_element({
hud_elem_type = "text",
text = mcl_credits.description,
number = 0x757575,
scale = {x = 5, y = 5},
}, huds, 350, 0)
local y = 450
for _, group in ipairs(mcl_credits.people) do
add_hud_element({
hud_elem_type = "text",
text = group[1],
number = group[2],
scale = {x = 3, y = 3},
}, huds, y, 0)
y = y + 25
for _, name in ipairs(group[3]) do
y = y + 25
add_hud_element({
hud_elem_type = "text",
text = name,
number = 0xFFFFFF,
scale = {x = 1, y = 1},
}, huds, y, 0)
end
y = y + 200
end
huds.icon = add_hud_element({
hud_elem_type = "image",
text = "mineclone2_icon.png",
scale = {x = 1, y = 1},
}, huds, y)
mcl_credits.players[name] = huds
end
function mcl_credits.hide(player)
local name = player:get_player_name()
local huds = mcl_credits.players[name]
if huds then
for _, id in pairs(huds.ids) do
player:hud_remove(id)
end
end
mcl_credits.players[name] = nil
end
minetest.register_on_leaveplayer(function(player)
mcl_credits.players[player:get_player_name()] = nil
end)
minetest.register_globalstep(function(dtime)
for _, huds in pairs(mcl_credits.players) do
local player = huds.player
if not huds.new and player:get_player_control().sneak then
mcl_credits.hide(player)
else
local moving = {}
local any
for id, y in pairs(huds.moving) do
y = y - 1
if y > -100 then
if id == huds.icon then
y = math.max(400, y)
else
any = true
end
player:hud_change(id, "offset", {x = 0, y = y})
moving[id] = y
end
end
if not any then
mcl_credits.hide(player)
end
huds.moving = moving
end
huds.new = false
end
end)

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@ -0,0 +1,3 @@
name = mcl_credits
author = Fleckenstein
description = Show a HUD containing the credits

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@ -169,7 +169,16 @@ minetest.register_node("mcl_end:dragon_egg", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 9,
_mcl_hardness = 3,
-- TODO: Make dragon egg teleport on punching
on_punch = function(pos, node)
local max_dist = vector.new(15, 7, 15)
local positions = minetest.find_nodes_in_area(vector.subtract(pos, max_dist), vector.add(pos, max_dist), "air", false)
if #positions > 0 then
local tpos = positions[math.random(#positions)]
minetest.remove_node(pos)
minetest.set_node(tpos, node)
minetest.check_for_falling(tpos)
end
end,
})

View File

@ -58,8 +58,9 @@ local function spawn_crystal(pos)
for _, crystal in pairs(crystals) do
crystal_explode(crystal)
end
local dragon = minetest.add_entity(vector.add(portal_center, {x = 0, y = 10, z = 0}), "mobs_mc:enderdragon")
dragon:get_luaentity()._egg_spawn_pos = minetest.pos_to_string(vector.add(portal_center, {x = 0, y = 4, z = 0}))
local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
mcl_structures.call_struct(portal_pos, "end_exit_portal")
minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = portal_pos
end
minetest.register_entity("mcl_end:crystal", {

View File

@ -1,6 +1,8 @@
-- Load files
mcl_portals = {}
mcl_portals = {
storage = minetest.get_mod_storage(),
}
-- Nether portal:
-- Obsidian frame, activated by flint and steel
@ -10,3 +12,5 @@ dofile(minetest.get_modpath("mcl_portals").."/portal_nether.lua")
-- Red nether brick block frame, activated by an eye of ender
dofile(minetest.get_modpath("mcl_portals").."/portal_end.lua")
dofile(minetest.get_modpath("mcl_portals").."/portal_gateway.lua")

View File

@ -211,6 +211,9 @@ function mcl_portals.end_teleport(obj, pos)
-- Look towards the main End island
if dim ~= "end" then
obj:set_look_horizontal(math.pi/2)
-- Show credits
else
mcl_credits.show(obj)
end
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)

View File

@ -0,0 +1,113 @@
local S = minetest.get_translator("mcl_portals")
local storage = mcl_portals.storage
local gateway_positions = {
{x = 96, y = -26925, z = 0},
{x = 91, y = -26925, z = 29},
{x = 77, y = -26925, z = 56},
{x = 56, y = -26925, z = 77},
{x = 29, y = -26925, z = 91},
{x = 0, y = -26925, z = 96},
{x = -29, y = -26925, z = 91},
{x = -56, y = -26925, z = 77},
{x = -77, y = -26925, z = 56},
{x = -91, y = -26925, z = 29},
{x = -96, y = -26925, z = 0},
{x = -91, y = -26925, z = -29},
{x = -77, y = -26925, z = -56},
{x = -56, y = -26925, z = -77},
{x = -29, y = -26925, z = -91},
{x = 0, y = -26925, z = -96},
{x = 29, y = -26925, z = -91},
{x = 56, y = -26925, z = -77},
{x = 77, y = -26925, z = -56},
{x = 91, y = -26925, z = -29},
}
local function spawn_gateway_portal(pos, dest_str)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_gateway_portal.mts"
return mcl_structures.place_schematic(vector.add(pos, vector.new(-1, -2, -1)), path, "0", nil, true, nil, dest_str and function()
minetest.get_meta(pos):set_string("mcl_portals:gateway_destination", dest_str)
end)
end
function mcl_portals.spawn_gateway_portal()
local id = storage:get_int("gateway_last_id") + 1
local pos = gateway_positions[id]
if not pos then return end
storage:set_int("gateway_last_id", id)
spawn_gateway_portal(pos)
end
local gateway_def = table.copy(minetest.registered_nodes["mcl_portals:portal_end"])
gateway_def.description = S("End Gateway Portal")
gateway_def._tt_help = S("Used to construct end gateway portals")
gateway_def._doc_items_longdesc = S("An End gateway portal teleports creatures and objects to the outer End (and back!).")
gateway_def._doc_items_usagehelp = S("Throw an ender pearl into the portal to teleport. Entering an Gateway portal near the Overworld teleports you to the outer End. At this destination another gateway portal will be constructed, which you can use to get back.")
gateway_def.after_destruct = nil
gateway_def.drawtype = "normal"
gateway_def.node_box = nil
gateway_def.walkable = true
gateway_def.tiles[3] = nil
minetest.register_node("mcl_portals:portal_gateway", gateway_def)
local function find_destination_pos(minp, maxp)
for y = maxp.y, minp.y, -1 do
for x = maxp.x, minp.x, -1 do
for z = maxp.z, minp.z, -1 do
local pos = vector.new(x, y, z)
local nn = minetest.get_node(pos).name
if nn ~= "ignore" and nn ~= "mcl_portals:portal_gateway" and nn ~= "mcl_core:bedrock" then
local def = minetest.registered_nodes[nn]
if def and def.walkable then
return vector.add(pos, vector.new(0, 1.5, 0))
end
end
end
end
end
end
local preparing = {}
local function teleport(pos, obj)
local meta = minetest.get_meta(pos)
local dest_portal
local dest_str = meta:get_string("mcl_portals:gateway_destination")
local pos_str = minetest.pos_to_string(pos)
if dest_str == "" then
dest_portal = vector.multiply(vector.direction(vector.new(0, pos.y, 0), pos), math.random(768, 1024))
dest_portal.y = -26970
spawn_gateway_portal(dest_portal, pos_str)
meta:set_string("mcl_portals:gateway_destination", minetest.pos_to_string(dest_portal))
else
dest_portal = minetest.string_to_pos(dest_str)
end
local minp = vector.subtract(dest_portal, vector.new(5, 40, 5))
local maxp = vector.add(dest_portal, vector.new(5, 10, 5))
preparing[pos_str] = true
minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining, param)
if calls_remaining < 1 then
if obj and obj:is_player() or obj:get_luaentity() then
obj:set_pos(find_destination_pos(minp, maxp) or vector.add(dest_portal, vector.new(0, 3.5, 0)))
end
preparing[pos_str] = false
end
end)
end
minetest.register_abm({
label = "End gateway portal teleportation",
nodenames = {"mcl_portals:portal_gateway"},
interval = 0.1,
chance = 1,
action = function(pos)
if preparing[minetest.pos_to_string(pos)] then return end
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:get_hp() > 0 then
teleport(pos, obj)
return
end
end
end,
})

View File

@ -1,5 +1,7 @@
local S = minetest.get_translator("mcl_portals")
local SCAN_2_MAP_CHUNKS = true -- slower but helps to find more suitable places
-- Localize functions for better performance
local abs = math.abs
local ceil = math.ceil
@ -26,7 +28,7 @@ local DISTANCE_MAX = 128
local PORTAL = "mcl_portals:portal"
local OBSIDIAN = "mcl_core:obsidian"
local O_Y_MIN, O_Y_MAX = max(mcl_vars.mg_overworld_min, -31), min(mcl_vars.mg_overworld_max_official, 2048)
local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_max
local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_max - H_MIN
local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1
-- Alpha and particles
@ -47,7 +49,7 @@ local chatter = {}
local queue = {}
local chunks = {}
local storage = minetest.get_mod_storage()
local storage = mcl_portals.storage
local exits = {}
local keys = minetest.deserialize(storage:get_string("nether_exits_keys") or "return {}") or {}
for _, key in pairs(keys) do
@ -193,7 +195,7 @@ end
local function destroy_nether_portal(pos, node)
if not node then return end
local nn, orientation = node.name, node.param2
local obsidian = nn == OBSIDIAN
local obsidian = nn == OBSIDIAN
local check_remove = function(pos, orientation)
local node = get_node(pos)
@ -486,6 +488,14 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
create_portal_2(pos0, name, obj)
return
end
if param.next_chunk_1 and param.next_chunk_2 and param.next_pos then
local pos1, pos2, pos = param.next_chunk_1, param.next_chunk_2, param.next_pos
log("action", "[mcl_portals] Making additional search in chunk below, because current one doesn't contain any air space for portal, target pos "..pos_to_string(pos))
minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = pos, pos1 = pos1, pos2 = pos2, name=name, obj=obj})
return
end
log("action", "[mcl_portals] found no space, reverting to target pos "..pos_to_string(pos).." - creating a portal")
if pos.y < lava then
pos.y = lava + 1
@ -507,18 +517,35 @@ local function create_portal(pos, limit1, limit2, name, obj)
-- we need to emerge the area here, but currently (mt5.4/mcl20.71) map generation is slow
-- so we'll emerge single chunk only: 5x5x5 blocks, 80x80x80 nodes maximum
-- and maybe one more chunk from below if (SCAN_2_MAP_CHUNKS = true)
local pos1 = add(mul(mcl_vars.pos_to_chunk(pos), mcl_vars.chunk_size_in_nodes), mcl_vars.central_chunk_offset_in_nodes)
local pos2 = add(pos1, mcl_vars.chunk_size_in_nodes - 1)
if not SCAN_2_MAP_CHUNKS then
if limit1 and limit1.x and limit1.y and limit1.z then
pos1 = {x = max(min(limit1.x, pos.x), pos1.x), y = max(min(limit1.y, pos.y), pos1.y), z = max(min(limit1.z, pos.z), pos1.z)}
end
if limit2 and limit2.x and limit2.y and limit2.z then
pos2 = {x = min(max(limit2.x, pos.x), pos2.x), y = min(max(limit2.y, pos.y), pos2.y), z = min(max(limit2.z, pos.z), pos2.z)}
end
minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj})
return
end
-- Basically the copy of code above, with minor additions to continue the search in single additional chunk below:
local next_chunk_1 = {x = pos1.x, y = pos1.y - mcl_vars.chunk_size_in_nodes, z = pos1.z}
local next_chunk_2 = add(next_chunk_1, mcl_vars.chunk_size_in_nodes - 1)
local next_pos = {x = pos.x, y=next_chunk_2.y, z = pos.z}
if limit1 and limit1.x and limit1.y and limit1.z then
pos1 = {x = max(min(limit1.x, pos.x), pos1.x), y = max(min(limit1.y, pos.y), pos1.y), z = max(min(limit1.z, pos.z), pos1.z)}
next_chunk_1 = {x = max(min(limit1.x, next_pos.x), next_chunk_1.x), y = max(min(limit1.y, next_pos.y), next_chunk_1.y), z = max(min(limit1.z, next_pos.z), next_chunk_1.z)}
end
if limit2 and limit2.x and limit2.y and limit2.z then
pos2 = {x = min(max(limit2.x, pos.x), pos2.x), y = min(max(limit2.y, pos.y), pos2.y), z = min(max(limit2.z, pos.z), pos2.z)}
next_chunk_2 = {x = min(max(limit2.x, next_pos.x), next_chunk_2.x), y = min(max(limit2.y, next_pos.y), next_chunk_2.y), z = min(max(limit2.z, next_pos.z), next_chunk_2.z)}
end
minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj})
minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj, next_chunk_1 = next_chunk_1, next_chunk_2 = next_chunk_2, next_pos = next_pos})
end
local function available_for_nether_portal(p)

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@ -94,6 +94,35 @@ minetest.register_node("mcl_sponges:sponge", {
_mcl_hardness = 0.6,
})
function place_wet_sponge(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local name = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, name) then
return itemstack
end
if mcl_worlds.pos_to_dimension(pointed_thing.above) == "nether" then
minetest.item_place_node(ItemStack("mcl_sponges:sponge"), placer, pointed_thing)
if not minetest.is_creative_enabled(name) then
itemstack:take_item()
end
return itemstack
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
minetest.register_node("mcl_sponges:sponge_wet", {
description = S("Waterlogged Sponge"),
_tt_help = S("Can be dried in furnace"),
@ -108,6 +137,7 @@ minetest.register_node("mcl_sponges:sponge_wet", {
stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, hoey=1, building_block=1},
on_place = place_wet_sponge,
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
})
@ -127,6 +157,7 @@ if minetest.get_modpath("mclx_core") then
stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, building_block=1},
on_place = place_wet_sponge,
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
})

View File

@ -1484,6 +1484,7 @@ local function register_dimension_biomes()
node_stone = "mcl_nether:netherrack",
node_water = "air",
node_river_water = "air",
node_cave_liquid = "air",
y_min = mcl_vars.mg_nether_min,
-- FIXME: For some reason the Nether stops generating early if this constant is not added.
-- Figure out why.
@ -1501,6 +1502,7 @@ local function register_dimension_biomes()
node_filler = "air",
node_water = "air",
node_river_water = "air",
node_cave_liquid = "air",
-- FIXME: For some reason the End stops generating early if this constant is not added.
-- Figure out why.
y_min = mcl_vars.mg_end_min,

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@ -8,12 +8,10 @@ local noisemap = PerlinNoiseMap({
}, {x = 151, y = 30, z = 151}):get_3d_map({x = 0, y = 0, z = 0})
local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
local x_offset = mcl_vars.mg_end_platform_pos.x - 27
local y_offset = -2
minetest.register_on_generated(function(minp, maxp)
if maxp.y < (-27025 + y_offset) or minp.y > (-27000 + y_offset + 4) or maxp.x < (-75 + x_offset) or minp.x > (75 + x_offset) or maxp.z < -75 or minp.z > 75 then
if maxp.y < (-27025 + y_offset) or minp.y > (-27000 + y_offset + 4) or maxp.x < -75 or minp.x > 75 or maxp.z < -75 or minp.z > 75 then
return
end
@ -21,10 +19,10 @@ minetest.register_on_generated(function(minp, maxp)
local data = vm:get_data()
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
for idx in area:iter(math.max(minp.x, -75 + x_offset), math.max(minp.y, -27025 + y_offset + 4), math.max(minp.z, -75), math.min(maxp.x, 75 + x_offset), math.min(maxp.y, -27000 + y_offset), math.min(maxp.z, 75)) do
for idx in area:iter(math.max(minp.x, -75), math.max(minp.y, -27025 + y_offset + 4), math.max(minp.z, -75), math.min(maxp.x, 75), math.min(maxp.y, -27000 + y_offset), math.min(maxp.z, 75)) do
local pos = area:position(idx)
local y = 27025 + pos.y - y_offset
if noisemap[pos.x + 75 - x_offset + 1][y + 1][pos.z + 75 + 1] > (math.abs(1 - y / 25) ^ 2 + math.abs((pos.x - x_offset) / 75) ^ 2 + math.abs(pos.z / 75) ^ 2) then
if noisemap[pos.x + 75 + 1][y + 1][pos.z + 75 + 1] > (math.abs(1 - y / 25) ^ 2 + math.abs(pos.x / 75) ^ 2 + math.abs(pos.z / 75) ^ 2) then
data[idx] = c_end_stone
end
end

View File

@ -54,12 +54,8 @@ local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superfl
local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
-- End exit portal position. This is temporary.
-- TODO: Remove the exit portal generation when the ender dragon has been implemented.
local END_EXIT_PORTAL_POS = table.copy(mcl_vars.mg_end_platform_pos)
END_EXIT_PORTAL_POS.x = END_EXIT_PORTAL_POS.x - 30
END_EXIT_PORTAL_POS.z = END_EXIT_PORTAL_POS.z - 3
END_EXIT_PORTAL_POS.y = END_EXIT_PORTAL_POS.y - 3
-- End exit portal position
local END_EXIT_PORTAL_POS = vector.new(-3, -27003, -3)
-- Content IDs
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
@ -1251,6 +1247,13 @@ local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_
return lvm_used
end
local function generate_end_exit_portal(pos)
local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
dragon_entity._initial = true
dragon_entity._portal_pos = pos
mcl_structures.call_struct(pos, "end_exit_portal")
end
-- TODO: Try to use more efficient structure generating code
local function generate_structures(minp, maxp, blockseed, biomemap)
local chunk_has_desert_well = false
@ -1490,11 +1493,11 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
for y=maxp.y, minp.y, -1 do
local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z}
if minetest.get_node(p).name == "mcl_end:end_stone" then
mcl_structures.call_struct(p, "end_exit_portal")
generate_end_exit_portal(p)
return
end
end
mcl_structures.call_struct(END_EXIT_PORTAL_POS, "end_exit_portal")
generate_end_exit_portal(END_EXIT_PORTAL_POS)
end
end

View File

@ -11,10 +11,10 @@ local function ecb_place(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end
minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags)
if param.after_placement_callback and param.p1 and param.p2 then
param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr)
param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
end
end
mcl_structures.place_schematic = function(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr)
mcl_structures.place_schematic = function(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return(schematic)")()
if s and s.size then
local x, z = s.size.x, s.size.z
@ -32,7 +32,7 @@ mcl_structures.place_schematic = function(pos, schematic, rotation, replacements
local p1 = {x=pos.x , y=pos.y , z=pos.z }
local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1}
minetest.log("verbose","[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr}
local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param}
minetest.emerge_area(p1, p2, ecb_place, param)
end
end
@ -87,6 +87,10 @@ mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
return mcl_structures.generate_fossil(pos, rotation, pr)
elseif struct_style == "end_exit_portal" then
return mcl_structures.generate_end_exit_portal(pos, rotation)
elseif struct_style == "end_exit_portal_open" then
return mcl_structures.generate_end_exit_portal_open(pos, rotation)
elseif struct_style == "end_gateway_portal" then
return mcl_structures.generate_end_gateway_portal(pos, rotation)
elseif struct_style == "end_portal_shrine" then
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
end
@ -313,8 +317,17 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
end
mcl_structures.generate_end_exit_portal = function(pos, rot)
minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true)
end
mcl_structures.generate_end_exit_portal_open = function(pos, rot)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end
mcl_structures.generate_end_gateway_portal = function(pos, rot)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_gateway_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end
@ -535,7 +548,7 @@ end
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | nether_portal | dungeon",
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
description = S("Generate a pre-defined structure near your position."),
privs = {debug = true},
func = function(name, param)
@ -567,6 +580,10 @@ minetest.register_chatcommand("spawnstruct", {
mcl_structures.generate_ice_spike_large(pos, rot, pr)
elseif param == "end_exit_portal" then
mcl_structures.generate_end_exit_portal(pos, rot, pr)
elseif param == "end_exit_portal_open" then
mcl_structures.generate_end_exit_portal_open(pos, rot, pr)
elseif param == "end_gateway_portal" then
mcl_structures.generate_end_gateway_portal(pos, rot, pr)
elseif param == "end_portal_shrine" then
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then

View File

@ -70,6 +70,10 @@ minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
wieldview.wielded_item[name] = ""
minetest.after(0, function(player)
-- if the player left :is_player() will return nil
if not player:is_player() then
return
end
wieldview:update_wielded_item(player)
local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
@ -111,10 +115,11 @@ minetest.register_entity("wieldview:wieldnode", {
local def = minetest.registered_items[itemstring]
self.object:set_properties({glow = def and def.light_source or 0})
-- wield item as cubic
-- wield item as cubic
if armor.textures[self.wielder].wielditem == "blank.png" then
self.object:set_properties({textures = {itemstring}})
else -- wield item as flat
-- wield item as flat
else
self.object:set_properties({textures = {""}})
end