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Fix mobs spawning inside nodes
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parent
3a32e4e4e9
commit
987ae3c6e8
2 changed files with 7 additions and 1 deletions
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@ -4036,6 +4036,7 @@ minetest.register_entity(name, {
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fire_damage_resistant = def.fire_damage_resistant or false,
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fire_damage_resistant = def.fire_damage_resistant or false,
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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spawn_in_group = def.spawn_in_group,
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spawn_in_group = def.spawn_in_group,
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spawn_in_group_min = def.spawn_in_group_min,
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-- End of MCL2 extensions
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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on_spawn = def.on_spawn,
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@ -388,7 +388,12 @@ end
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local function spawn_group(p,mob,spawn_on,group_max,group_min)
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local function spawn_group(p,mob,spawn_on,group_max,group_min)
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if not group_min then group_min = 1 end
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if not group_min then group_min = 1 end
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local nn = minetest.find_nodes_in_area(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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local nn
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if mob.spawn_class == "water" then
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nn= minetest.find_nodes_in_area(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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else
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nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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end
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local o
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local o
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if not nn or #nn < 1 then
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if not nn or #nn < 1 then
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nn = {}
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nn = {}
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